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Heavy Clip Heavy Carronade

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DJ Logicalia:
I still like reducing balloon health and the flechette modifiers on balloons by the same amount. That way, the balloon is easier to rebuild and takes the same amount of time to destroy

BlackenedPies:

--- Quote from: DJ Logicalia on April 08, 2015, 03:01:33 pm ---I still like reducing balloon health and the flechette modifiers on balloons by the same amount. That way, the balloon is easier to rebuild and takes the same amount of time to destroy

--- End quote ---

That has always been my favorite option but I'm skeptical that any major changes will happen.


--- Quote from: Extirminator ---Also, heavyclip exceptions for carronade are quite a dumb solution in my opinion. If you have to make exception for certain weapons you already know something is stupid in the weapon itself, and you're just trying to find a way around it. If you do it, might as well do it right and change the weapon itself.

--- End quote ---

Thanks for the excellent calculations as always, I figured it wouldn't make much difference on the carro and more so on other guns.

Heavy clip heavy carronade is broken but there isn't enough impetus for change. I think that the gun itself needs a fix but I figured adding the missing penalty to the only necessary ammo would be more likely to be adopted.

Richard LeMoon:
I should have mentioned removing some or all of the shot reduction as well as the 95%. That would give back to Hwatcha and make it more viable on other guns, with no added benefit to heavy carro.

I also have supported reduced balloon health (as well as ship specific HP like armor and hull) and reducing all modifiers to match. Currently, damage vs balloon is:

Balloon health: 1200

Damage type   Modifier towards BalloonFlechette1.8Impact1.8Fire1.5Explosive0.25Shatter0.2Piercing0.2
If the balloon had 75% current heath, the modifiers could be as follows.

Balloon Health: 900

Damage type   Modifier towards BalloonFlechette1.35Impact1.35Fire1.125Explosive0.19*Shatter0.15Piercing0.15
*rounded up from .1875


*edit* OR, since the repair calculations are different for each part type, reduce the Part Type Multipliers for the tools.

MidnightWonko:
What if Heavy Clip, instead of reducing clip size, reduced range by a flat amount?  This would make it a greater drawback on short-range weapons like the carronades and not as great on the hwacha.  -100 would be a decrease of less than 10% on a hwacha, but would reduce the Hellhound's range by nearly 25% (just as an example).

BlackenedPies:

--- Quote from: MidnightWonko on April 09, 2015, 01:15:47 pm ---What if Heavy Clip, instead of reducing clip size, reduced range by a flat amount?  This would make it a greater drawback on short-range weapons like the carronades and not as great on the hwacha.  -100 would be a decrease of less than 10% on a hwacha, but would reduce the Hellhound's range by nearly 25% (just as an example).

--- End quote ---

Reducing range would have the biggest effect on the gat. Heavy clip gat is used for increasing effectiveness at long range.

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