Admin > Dev App Testing
Dev App 1.4.0 (475)
Koali:
--- Quote from: DrTentacles on March 31, 2015, 06:18:11 pm ---Please don't nerf flamethrower. Give extinguisher a buff. Flamethrower is hard-countered without a secondary source of damage to break cycles by chem.
The only condition under which I'd term a weapon in GOI OP is if it was sufficient paired with itself/no other gun to promise a kill. The flamethrower is not at that point.
--- End quote ---
You know what would be OP?
This.
Squidslinger Gilder:
The new pilot tool effects...fantastic! If I could I'd hire a big fat greek or italian momma to come by Muse and give you all kisses! :D
Koali:
Oh, sure, just go ahead and ignore the painstakingly modeled Prometheus...
Thomas:
Used the flamethrower a bit. I like the idea of the change, but in practice the hitbox for other ships seemed crazy weird.
For instance I was using a flamethrower while facing the front of a junker. With other guns like artemis, gat, carronade, etc; you're able to shoot the side guns or even the engines if you're able to aim well. Even with these in view, when trying to shoot them every flamer shot seemed to hit the hull, with the hit marker showing in an area I wasn't even close to; and even weirder there was hit marker floating in the air and counting as hull when I tried to shoot the lower guns.
If this weirdness gets fixed, it should be fine. Currently the flamer can set an incredible number of fires all over the ship. You can be above the ship, aiming down and hit their balloon, hull, and other components if you aim moderately well. With this adjustment, you'd only end up hitting the balloon. The gun will be a lot less effective in competitive, but should be a lot more balanced for pub matches. Maybe.
Omniraptor:
I agree that one of the flamer's more interesting features was ship penetration, but I kind of see the reason for the change. Could we maybe only make a partial penetration, like 10 meters before the particle stops? I would like to still be able to flame a pyramidion's front guns from above.
Also, THANK YOU MUSE for the rematch changes. Unlimited rematches are one of the things we missed most about old lobbies. Now to add named lobbies and it will be perfect :D
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