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Dev App 1.4.0 (475)

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Watchmaker:
Added
- Stamina is back for more testing
- Improved HUD: shows more information on gun, drop shadows for readability against clouds, cleaner compass and ship health
- New particles for component destruction

Changes

- Rematch: Can rematch any number of times, rematch vote threshold increased to 60% (at least some of both teams must agree), defaults to no rematch
- Flamethrower "projectiles" no longer penetrate ships (each particle can hit only one target)
- Moved Steam notification to upper right
- Character customization screen no longer changes your currently selected class
- Practice now gets match (rather than menu) music

Fixes
- Balloon repair UI now shows "big fire" icon only when >8 stacks (consistent with other repair UI)
- Minotaur has its flames and damage effects again
- No more "dummy" shots when getting off the Minotaur (or carronades)
- Improved audio memory usage significantly
- Fixed delay before "invalid repair hit" sound effect
- A number of other UI and model fixes

David Dire:

--- Quote from: Watchmaker on March 31, 2015, 05:01:58 pm ---
- Flamethrower "projectiles" no longer penetrate ships (each particle can hit only one target)


--- End quote ---

No senpai

Squidslinger Gilder:
So Chem spray just became more godlike?

I like the idea of it not penetrating but with chem as it is it, you might as well just remove flamethrowers.

Other changes looking good. I'm looking forward to seeing Stamina perfected and added to the game. Especially for COOP.

Lanliss:
How many particles of fire are there for a burst of flamer? If I just click once, is that one particle? Or is it like 12 particles for one "graphic" of fire?

Dutch Vanya:
Practice mode is broken in the dev app. The moment you start loading in you end up on a victory screen that doesn't count down, and it doesn't allow you to access menu. You have to force quit the game if you want to leave practice. I have to ask, how can something like this happen, was it due to the soundtrack change?

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