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Extinguisher Buff

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MidnightWonko:
It might be interesting if it only invoked a one-second cooldown on components, but the extinguisher itself had a three-second cooldown.

Or maybe if it reduced ignition chance on components by 25% for 20 seconds instead of a 3-second fireproofing, but only on components not already on fire?

I dunno, those are probably dumb ideas I came up with.

Squidslinger Gilder:
Return the game back to 1.1 where Chem only reduced the chance of fire and leave extinguish the same. Then you'll solve this problem once and for all. No more of this silly chem meta.

That time period was the only time in the history of the game where you actually wanted both chem and extinguish on ships. Lot of people demanded extinguish but I remember a lot of captains insisting on at least 1 chem to help protect the ship. But it wasn't the end all solution. Fire could still get out of hand if you let it.

DJ Logicalia:
Is there a Gilder drinking game yet? If so, there needs to be a "take a shot everytime Gilder mentions 1.1/1.2" rule added

Squidslinger Gilder:

--- Quote from: DJ Logicalia on April 09, 2015, 02:47:12 am ---Is there a Gilder drinking game yet? If so, there needs to be a "take a shot everytime Gilder mentions 1.1/1.2" rule added

--- End quote ---

Not my fault a lot of the problems we complain about today were introduced by Muse in 1.2. That and much of the playerbase from then left already so all we got are a bunch of scrubs who have no clue how good things were. If I don't speak it, this game would be Turrets of Icarus and only a bunch of old men with hard ons for stationary combat would be those having any enjoyment in GOIO.

Arturo Sanchez:
ok surely this thread is about an extinguisher that buffs.

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