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Extinguisher Buff

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BlackenedPies:

--- Quote from: JaegerDelta on March 26, 2015, 05:42:42 pm ---this is a flawed way of thinking about game balance. the extinguisher and chem spray should be right around equal, with the advantage of using either one dictated by the composition of the teams in the game.  one should not be thought of as training wheels for the other.

--- End quote ---

My opinion is that chem spray should be better when done right because it requires more skill. The extinguisher should be made viable enough for use in pub matches like spire bottom or goldfish top.  At least one chem per ship should still be necessary for most pub matches.

I think that cooldown should be reduced and immunity increased. 2-3 second cooldown with 5-8 second immunity. I don't think that removing cooldown is the right choice because it would change the game. The solution needs to be simple and balanced. But then banshees would be useless.

If the extinguisher had 9 sec immunity I would take back everything I've said about flamer OP. What a balanced gun it would be.

Hoja Lateralus:
Asked about it on the DevChat and no one seems to see the need for buff.

David Dire:

--- Quote from: Mr.Disaster on April 03, 2015, 03:08:39 pm ---Asked about it on the DevChat and no one seems to see the need for buff.

--- End quote ---

Yet they think the Pyra needs a nerf...

GG devs bad at their own game

Hoja Lateralus:
@up, Good point, it's exactly the same case

I e-mailed them and also linked the thread. I hope I can convince them to at least decrease the cooldown by a second or two.

Hoja Lateralus:
I've got pretty ordinary answer, but Howard wrote that he personally agrees, although he is not sure what the decision will be.

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