Info > Feedback and Suggestions
New guns
Arturo Sanchez:
--- Quote from: SirNotlag on March 29, 2015, 04:30:24 pm ---
--- Quote from: Maximillian Jazzhand on March 28, 2015, 03:50:51 pm ---referring back to the point about communication being key part of the game.
Every component lost makes you lose a key part of the ability to play.
Guns=ability to shoot.
Engines ability to move
hull ability to tank/live
balloon ability to riise and fall and generally stay afloat.
disabling communication channels effects gameplay in about the same kinda way. the only thing needed to balance is how long the chaff should scramble communications, how big the aoe is AND for it to have friendly fire (as actual chaff jams all communications in reality).
and the flashbang part is there because simply blocking off com lines isn't really enough to slow a ship (especially a competent one)
--- End quote ---
--- End quote ---
>All this talk about this game being purely about communication.
>most vets don't need to state obvious crap to each other all the time and just get on with it.
Though... maybe the effect disabling the ability to see the health of parts for awhile might be a better alternative as there are indeed work arounds to communications. I call it-noob vision.
SapphireSage:
To say that this game is not about communication defeats the main core of this game.
This game was built on the foundation of teamwork. The teamwork between the crew of the ship on the lowest level and teamwork between ships and captains on the highest level are necessary to make the most effective fighting force possible. In fact, I would say that this game requires much more teamwork compared to other games like LoL, PAYDAY, or Killing Floor. Even in those games you are able to perform well on a basic level "flying solo" so to speak with minimal communication. However, in GOIO in order for someone to do anything you must rely on everyone else on the ship. For such things to come to fruition communication is a must.
Even though most people who have played the game for longer than a year or so know what they are doing doesn't mean they don't need communication. My first question to any captain I would serve under is to ask what I need and what he expects of me. I would also argue that on a higher level comms are less about the basic acts that need to be performed and more about what the ship as a whole needs to do and requires much more communication with the co-captain regardless of one's experience in the game.
A communication ruining gun or component would only encourage clans to only play with each other and use ts, mumble, skype, or party chat more often since normal comms will be so easily disrupted. A comms disrupting weapon would be a thing that would destroy pub matches and ruin the fun of people being able to play with other people they don't often play with.
Thank you for reading and I hope everyone has a good day!
-SapphireSage
Kamoba:
While I think this idea is a very interesting one, with lots of merit, my overall opinion is in agreement with SapphireSage.
Arturo Sanchez:
railgun
fired with built up magnetic energy stuff... iunno just look up railgun.
but yeah basically fires as a heavy merc with a single shot that has the ability to go at a straight line and rip all components it hits to shreds.
Koali:
DEAR GOD, THE SHATTER
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