Info > Feedback and Suggestions
New guns
Arturo Sanchez:
Just post them here... make this a sticky thread or summat.
Heres one.
Flash bang-disables sight and sound of whole crew.
Chaff-disables all communications of all crew.
Or a combo of both. Flashbang is the instant effect...but the lingering effect is the chaff.
Crafeksterty:
Tar Smoke Gun, Alot like the light flak, but makes lingering puffs of smoke on the enemy ships that makes the crew have a difficult time seeing past it wherever it gets hit on.
Disabler, Fires a harpoon like wire with a small AoE wich disables components nearby (Except armor) for 10 seconds. (Disabled, not destroyed, but can be rebuilt to relinquish the 10 seconds faster for that one component). Long reload.
Cloud gun (light gun), Puts a large cloud that lasts for a minute, but slow firing. Maximum 5. Deploys like the mine launcher, just aproximate 500 meters away or less as default.
Lanliss:
Ball and chain: fires a harpoon and a single or pair of giant metal balls. Almost no damage, but slows or stops the ascent of the hit ship. To remove, hit the component it is stuck to.
SirNotlag:
Laser gun.
light gun. Would be like a mix between a flamer and the merc field gun.
Max range 1000m so it cant hit things all the way on the other side of the map unless using locnagar or something.
narrow field of fire ( 5 degrees horizontal and down 15 degrees upwards)but long range and instant impact cause its a laser.
small clip of 50 with 6 heat damage per shot and 10% fire chance. burns through ammo about as fast as a flamer so very shot but damaging burst.
SirNotlag:
I really like the idea of the tar gun that can shoot small smoke clouds at an enemy from range obscuring their view and disabling components. Thats a utility gun I would love to use doesn't have any kill power and not very good against moving targets as they move through the clouds before they are fully formed but still really cool idea!
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