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New guns

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Crafeksterty:
There would be no reason for a heavy flack on spire anymore too, the gattling is enough to spare 2 light flaks into the target with the heavy gattling.

The only ship using the heavy flak is Galleon with the heavy gattling, but even that would not maybe be as good as the standard Carro Hwacha.

MidnightWonko:
I think a new mechanic might help make for a wider variety of guns: a disarm time.  Much like an arming time requires time to expire before splash damage is dealt, disarm time would zero out direct damage after time has expired.  Perhaps if used together, it could result in projectiles that explode in mid-air or weapons that have a sweet spot where both damages are dealt.  Prior to the explosion (pre-arm/disarm time), it only does direct damage.  After the explosion, it only does splash damage.

Might also be funny if projectiles could be made such that, after hitting a target, they sorta feebly bounce off and fall towards the ground.

Arturo Sanchez:
referring back to the point about communication being key part of the game.

Every component lost makes you lose a key part of the ability to play.

Guns=ability to shoot.
Engines ability to move
hull ability to tank/live
balloon ability to riise and fall and generally stay afloat.

disabling communication channels effects gameplay in about the same kinda way. the only thing needed to balance is how long the chaff should scramble communications, how big the aoe is AND for it to have friendly fire (as actual chaff jams all communications in reality).

and the flashbang part is there because simply blocking off com lines isn't really enough to slow a ship (especially a competent one)

Omniraptor:
once again, please clarify what you mean by communications. If you mean voice, the only thing it would actually do is annoy people who don't have teamspeak/mumble/skype/etc.

SirNotlag:

--- Quote from: Maximillian Jazzhand on March 28, 2015, 03:50:51 pm ---referring back to the point about communication being key part of the game.

Every component lost makes you lose a key part of the ability to play.

Guns=ability to shoot.
Engines ability to move
hull ability to tank/live
balloon ability to riise and fall and generally stay afloat.

disabling communication channels effects gameplay in about the same kinda way. the only thing needed to balance is how long the chaff should scramble communications, how big the aoe is AND for it to have friendly fire (as actual chaff jams all communications in reality).

and the flashbang part is there because simply blocking off com lines isn't really enough to slow a ship (especially a competent one)

--- End quote ---

I stand by my previous Statement. LEAVE COMMUNICATION ALONE! Disrupting communication in a game about communication defeats the purpose and is just very frustrating and not fun to the participants, itd be like putting slow shields in a game like COD that block all bullets forcing you to kill the guy with a knife or something. It is adding something to the game that actually TAKES AWAY FROM IT.

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