Main > Q&A
Chem Spray vs Extinguisher
BlackenedPies:
Your engineer should keep your gun chem sprayed. This isn't difficult on any ship aside from mobula. If you're only facing flamethrowers and you have no confidence in your engineers then maybe you can bring chem. But there's never a real situation to bring a fire tool and especially not an extinguisher.
Fire extinguishers are a big no because your gun will take damage when it catches on fire along with the direct damage from the flame. With chem it will only deal direct damage so your gun will be healthier. Never sit on a reloading gun! Every single reload you need to get off it and use your tool(s). #1 player mistake is sitting on guns.
Here's a better tip: don't be a gunner. Gunners are utterly useless on almost all guns. Unless you're on a mine launcher or lumberjack there's absolutely no reason to be a gunner especially if you're afraid of fire. Gunners are a major liability and deal less damage. Gunners operate the most important gun which needs to do max damage and be max repaired.
Indreams:
Let's rediscuss since Fire Extinguisher got a pretty good buff.
would you recommend the Fire Extinguisher to your crew now that it is a little more useful?
I think I would recommend them for the newer players, since it is easier to use effectively. But I think Chem still has Extinguisher beat.
And since Flame doesn't penetrate, you really only need to Chem hull, balloon, and gun/engines on the side that is getting flamed.
BlackenedPies:
I use extinguisher on hull side of mobula and on squid wrench buff extinguisher engi.
ShadedExalt:
Flamer still needs chem, but if there's, like, one or two banshees, ext.
Hades you're fucked anyway.
Indreams:
Hades is for putting piercing damage at range. I never felt much emphasis on fire.
Haven't tried this myself, but I think the extinguisher against a flamer can give the gun a few moments to snipe the flamethrower. I think with banshee or gatling. I haven't played inn a bit, so I don't know.
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