Main > Q&A

Chem Spray vs Extinguisher

<< < (12/12)

Fynx:
I'm sorry to disappoint, but if the enemy uses a single banshee and you have an extinguisher on the balloon, this balloon is going to die.

Extinguisher was not a bad choice on the mobula hull before. In my opinion it's now good on the upper deck of the spire too.
It might be useful on triple engineer setup on any ship if there's no need for mallet spanner buff loadout present.

Except for that, nothing changed.

ApocalypseToast:
my personal preference is to use fire extinguisher if ive been tasked as main engi just because like you said, it get rid of the problem immediately but if im secondary/gungineer ill take the chem spray to keep the guns in working order :)

Hypnopotamus Rex:
If I'm maining on a Pyra or Goldfish, I go for chemspray. Works great in a long-range Pyramidion taking Hades shots - a spray here, a tap with the spanner there, no need to panic at all.

Does anyone use chemspray in a mobula? If so, does it depend on the build?

Extirminator:

--- Quote from: Hypnopotamus Rex on January 03, 2016, 02:26:57 pm ---If I'm maining on a Pyra or Goldfish, I go for chemspray. Works great in a long-range Pyramidion taking Hades shots - a spray here, a tap with the spanner there, no need to panic at all.

Does anyone use chemspray in a mobula? If so, does it depend on the build?

--- End quote ---

I take extinguisher on mobula when a lot of switching between top deck guns to lower deck guns happens, that's because you don't have time to go to chem between clips. But when you have a build that makes the engineer stay only on lower deck it is pretty reasonable to let him chem between clips - so I guess you can take it then.
In addition, it can also be situational with what the enemy is bringing, if there is no chance for long range fire, and you fear fire only in close range where the engineer will most likely spend his time on lower deck guns anyways because repairs - it is possible to take it for the close range potential fires.

BlackenedPies:

--- Quote from: Hypnopotamus Rex on January 03, 2016, 02:26:57 pm ---Does anyone use chemspray in a mobula? If so, does it depend on the build?

--- End quote ---

The standard for mobula is chem on the right and extinguisher on left. Balloons take too much damage from fire so you need chem to keep it healthy. The armor is less important on mobula than its high maneuverability and firepower so bringing extinguisher on right lets you react quickly.

Another reason is the mobula theory on the right and left sides. In general the left side is more reactive and the right side is more reliable. A common setup is for the left engi to start on the upper wing gun and move down at closer range while the right engi stays at the bottom gun. This means the right side is always next to the balloon and can keep chem cycles while the left side may be on the outer wing. Stamina is often more important on the left side to get to the hull/gun asap while the right side can use stamina for chem cycles and to time gun reloads. Because the right side is more reliable it's usually the location of the support or kill gun and chem lets you prepare to engage for longer. Chem can effectively be used on the left side too and might be a good idea if there are a lot of enemy banshees.

The pilot should bring extinguisher on mobula to extinguish the top gun. It's easy to jump and tap the gun and I've found extinguisher to be the most useful pilot tool for mobula. This lets you bring a gunner or spanner mallet buff engi on the top without worrying about gun fires. The main engine can catch on fire but it's less likely and not very harmful. Fire doesn't damage components much and main engines have the most health. When not in combat the left side engi can come and extinguish it.

Navigation

[0] Message Index

[*] Previous page

Go to full version