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Chem Spray vs Extinguisher
Dryykon:
As my 12 play hours as an engi (such newb), I've gradually opted more for the extinguisher over the chem spray due to its instant fix of any fire problem. However, higher level captains often load me out with chem spray. I do the cycles and it usually doesn't seem to be a problem. However in hairy situations when a cycle is missed the flame stacks build up, the chem spray just doesn't seem to cut it.
So... I am wondering given what builds/enemies is one better than the other?
Also, given an arguement last night...
c-ponter:
Generally if they have flamers or a lot of fire like banshees, Hades ext... It is better to chem or you will just run laps of the ship putting out fires constantly anyway, then you have no time to repair and end up in a really bad situation. But if they have little-no fire based weapons/ammo chem can be more trouble than its worth, in which case you are better off with extinguisher ussually.
But keep in mind your crew and your own ability as well, on mobulas and bottom deck galleon chem cycles can be near impossible to maintain, especially if you have a less experienced gunner who means well by repairing his own gun but leaves no time between for you to chem ( Though that issue Can ussually be fixed fairly easily through good communication)
like practically everything in this game both work well, which one works better is very situational and personal preference.
I personally live by chem spray, it breaks my heart seeing all my beautiful components all non-chemmed and vulnerable.
PS: the CORRECT loadout order is spanner-mallet-fire tool
Lanliss:
I go mallet/buff - spanner/pipe - fire tool.
BlackenedPies:
Goldfish Junkers and Pyramidions need two chem sprays. The others *can* work with only 1 chem spray and the mobula can work with two extinguishers. I think the extinguisher should have 5 second immunity instead of 2. It's the weakest tool in the game.
The real correct order is chem mallet spanner. If you're bringing a buff that goes first.
c-ponter:
--- Quote from: BlackenedPies on March 16, 2015, 05:38:34 pm ---Goldfish Junkers and Pyramidions need two chem sprays.
--- End quote ---
interesting you should say that. One loadoyt which we used to run a lot on goldfish was spanner-mallet -buff for the hull engineer with standard kit on balloon engi.
the balloon engi ran a chem cycle main engine-balloon-
jump down next to the hull-front gun and repeat. It leaves little time for repairs and the side engines are exposed to fire but the spanner-mallet-buff really helped survivability.
unfortunately it was also really weak to balloon popping as when the balloon went down so did chem cycles, against an enemy with little fire however this didn't work too badly against us
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