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Handicap system..
RearAdmiralZill:
Wouldn't such a system create an expectation of x team with higher levels to handicap themselves every time a newer opponent was present?
On top of that , how would the newer team feel if they win against handicapped opponents? Good? Insulted?
Like someone has said already, there are plenty of ways you can already handicap yourself if you really wanted to. I typically don't just because that is rarely fun for me personally.
BlackenedPies:
On the merit of the idea:
I think it would require a reward to use. Even something simple like bronze, silver, and gold badges for playing matches with handicaps would greatly encourage its use. With at least 300 matches required to reach gold. I also think the handicap status should be hidden until the end of the match, or hidden altogether.
An easy implementation that I think that could be reasonably balanced is significantly reduced hull hit points. Reduced damage output is also viable (and my favorite option), but would likely have to include ship impact damage.
Richard LeMoon:
I suggested a handicap system a while ago, but it went the other way. Give the outmatched ships some sort of buff. I would not like it if my tools did not behave as they should, but would not mind if a foe's tools behaved better. Less damage on pilot, reduced recoil on guns, faster reload, longer buffs, etc. The game would have to keep track of wins and losses, of course, and only offer the handicap to players with consistent losses.
Kamoba:
--- Quote from: Richard LeMoon on March 05, 2015, 12:13:22 am ---I suggested a handicap system a while ago, but it went the other way. Give the outmatched ships some sort of buff. I would not like it if my tools did not behave as they should, but would not mind if a foe's tools behaved better. Less damage on pilot, reduced recoil on guns, faster reload, longer buffs, etc. The game would have to keep track of wins and losses, of course, and only offer the handicap to players with consistent losses.
--- End quote ---
I actually don't like the reverse where the opponent receives a buff, at all....
If they're aware their opponent has given them a buff, as mentioned above, it would become an expectation for high level enemies to "Buff us or else ur a stcking pub stompas!"
If they're unaware they're being buff, what then happens is, they become confused by ship, tool and weapon capabilities, this is especially so if they are not made aware of being given "balance buff" they goto their next match with a different feel for the ship,and its capabilities, they think its faster stronger and more powerful and get themselves killed in balanced matches.... The same applies to handicapping the ship with damage output... Make the newer team which is learning feel more powerful they will learn the wrong things.
If a self imposed handicap, it should apply to armour/hull health, maybe engine speed.
But I do agree that such a system would mean it would become an expectation, which is not good.. :(
Hoja Lateralus:
As stated above, such system creates many problems without solving any existing problems or enhancing play.
If we want to, we handicap ourselves with different loadouts.
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