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new players

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Lanliss:
By novice only I meant no CA either. I was saying that my ideas to prevent a CA from carrying a ship were pointless if you did not plan on any playing in the first place. Also I think the best position for CA on the ship would be engineer. That would leave a slot for each class open for the new players, and the CA can take on the harder engie jobs, like keeping a chem spray cycle going.

Kamoba:
That would also make it harder for the CA to watch what the crew members are upto and thus lower the learning pace...
Obviously not impossible.

Also I imagine with all the CAs being on the same page, we'd not "carry" the match but do more "evasive actions" to prolong engagements. :)

Lanliss:
Fair enough. Forgot we were talking about CAs here, and not standard players. Much smaller risk of putting victory over teaching.

Indreams:
I'm guilty of putting victory over teaching. Whenever I captain, I usually stop talking about ten minutes in, get completely focused on piloting, and gets angry when Engis fail me. Then this happens:  :D




But all jokes aside, its really patient work coaching a new player, and there isn't a great solution for it, maybe except for Muse to spend resources to make better tutorials, but I don't think better tutorials are on Muse agenda right now.

Lanliss:
Teaching new players is one of the jobs for Community Ambassadors. That was the solution. CAs can join novice games no matter their level, allowing them to teach the novices. Which reminds me, I do not only want ways to separate players from each other in this thread. If you have a solution to help new players learn better, without banishing them to novice land, feel free to put those up too.

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