Info > Feedback and Suggestions
new players
Lanliss:
I am aware that a lot of people hate new players. Many people want some solution to keep new players away from old players until new players are considered as good or better than "vets". This essentially means everyone wants the newbies to learn the meta and/or learn how to play in a way that fits someone's niche play style. There will be none of that here.
I am looking for truly applicable and useful ways to make sure new players learn important things. I do not want any suggestions involving level requirements or matches played. Levels mean nothing in my opinion, and someone could easily go through a hundred matches refusing to listen to anyone. So, none of that.
My idea is to have a specific set of achievements implemented. It could be made to not affect old players, and only apply to people who start the game "post achievements" so as to prevent someone who is all 45s from being forced into novice matches, simply because s/he never used the rangefinder. I was thinking there could be something like fifty of the achievements, all basic things like "extinguish 200 fires with extinguisher" or "block 100 stacks of fire with chem spray". Of these fifty it could be required to have at least 25, or 30 to be able to play advanced matches. Since these are important things I would hardly call collecting these achievement whoring.
If you have any additional ideas, or an idea all your own, please respond. After maybe a week, or I have seen enough ideas that I think could be applied easily and be effective, I plan to email a link to the devs, in the hopes that we can simultaneously help the new players, while ending the complaints of the old players.
Crafeksterty:
No, its a wall that doesnt let you play with the rest and it encourages doing achievements.
Players at that stage may not even play anymore because the players they are forced with are boring or not allowing them to play the rest of the game.
--- Quote ---I think an encouragement to make friends or communicate should be better emphasised. We cant directly control newbies or how a player learns the game.
Rather, emphasise having microphone or listening or forming a group with other people or making friends.
--- End quote ---
Hopefully, make players want to figure the game out togheter, instead of going gunner because pew pew.
Imagine:
The problem is, that after playing some amount, some will get it, and other won't. Helpful advice to newbies has always been a topic in here as long as I can remember, but something like it will only go so far. It really does boil down to an individual basis at some point, there's no game which doesn't have it's fair share of newbies, and then those who continue to be ones even after playing for a while.
My advice is to deal with it. You're not going to get your perfect crew with perfect play ever time.
Lanliss:
My goal, with my idea at least, was to prevent the new players from getting dropped into a game where they will A) be yelled at or ridiculed for not knowing very detail of the game or B) be put in a room with the very real possibility of getting destroyed, possibly leading them to believe the game is un-approachable for new players. And as far as encouraging getting achievements, that is not such a bad thing, as long as they have had the proper teaching. After my proposed plan, I would think that they will know enough not to bring buff, spanner, and extinguisher. They should by that point be able to figure out that they should mediate their hunting(sure bring a buff, as long as you know how to compensate and still be useful.)
In response to Imagine(responded while I was in the middle of writing this) I do not expect a perfect crew every time. I just want to help ensure that you do not get a terrible crew most of the time. I have no problem sucking it up and playing with the newbies, but I want to help those who either do not want or cannot handle playing with new players.
Also, I recognize that this might seem like a bull headed refusal of anyone else's ideas, but I am really just defending my idea for the purpose of full coverage. I want any possible information to be available when reading this thread, that way the devs can tell what people agree with and what they don't want at all.
Crafeksterty:
Preventing newbies quite hard is not gonna go anywhere.
No one prevents level 1s in an mmo game to get to the highest level zone.
My suggestions is simply just more encouragement to Voice coms, listening or making clans/making groups or make friends.
Lure newbies into teamwork.
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