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What is keeping novices in novice?

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ZnC:

--- Quote from: Gilder Unfettered on February 28, 2015, 05:19:37 am ---The lockouts that novices endure till they reach level should be enough to get them accustomed to gameplay. Doing away with the match system and just making a lockout system would be plenty. All 3 classes would require it tho. Not just pilot. For gunner, restrict them to only the most usable rounds. No loch. Engineer, standard + extinguish. Put chem and buff on lock.

--- End quote ---

This is an interesting idea, maybe allow vet pilots to force and lock recommended load-outs to novices instead of locking tools. I also think the pilot class should be locked for novices; new players should always start learning from a crew's perspective.
However, like many team games, imposing rules often doesn't solve the fundamental issues - veterans' willingness to teach, and novices' willingness to listen.

sparklerfish:

--- Quote from: Gilder Unfettered on February 28, 2015, 05:19:37 am ---Put chem and buff on lock.

--- End quote ---


--- Quote ---Put buff on lock.

--- End quote ---


--- Quote ---PUT BUFF ON LOCK

--- End quote ---


I'm cool with novices learning how to chem spray -- either you have an extinguisher and your ship goes down in flames, or you suck at chem and your ship goes down in flames -- either way you die, but one way you're learning how to be effective.

But the buffs, SERIOUSLY, please oh my god.  Learn the basic fundamentals of engineering before trying to balance buffing with it.  And while we're at it, let's get rid of the lower-level buffing achievements so you don't get a scrub sitting there while the hull goes down, buffing the flare gun because "but I have an achiiiieeeevement"

Squidslinger Gilder:
Nah chem takes instruction. Same with buffing. That only comes with either veteran training or use over time. Both should be locked for beginners and only appliable if the captain recommends the loadout to them.

Kamoba:
I'd like to mention the other day I had a level 4 buff engineer (by his own choice because I was expecting to loose the match and was not worried by what my pubs took into game.)
Buffed engines, buffed hull, he asked on voice chat "How long does it last if I don't finish the buff?" Me: "Until component is destroyed or match assuming we don't die...."

He pre-buffed once we killed enemy fish!
Everything buffed and pre-buffed!

Whole low level.crew and we accumulated 4 kills, 2 deaths and a lost round....

Couldn't have explained how damn good they were...
They unfortunately hit a different time zone to me so I rarely see them...

My point is, not every new player is unable to cope with everything...

(However it is a minority which learn -that- fast..)

(not likely a Smurf account, he still.had a range finder)

Mean Machine:
There is not much of purpose for "novice mode", if all players can play advanced matches immediately anyway, indeed.
Maybe put -75% experienced gain penalty for novice players playing advanced matches and also lock some tools like few people above suggested.

EDIT: Oh and raise novice level to 15.

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