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New Spire!
BlackenedPies:
Double gat blender spire. Heavy clip gats aim for guns with gunner on carro. Gats with carro will shred armor and components and eat the hull of a poor pyra.
Indreams:
--- Quote from: BlackenedPies on February 26, 2015, 04:13:10 pm ---Double gat blender spire. Heavy clip gats aim for guns with gunner on carro. Gats with carro will shred armor and components and eat the hull of a poor pyra.
--- End quote ---
I like Hwacha better because of easy disables. Spire is usually dead if it's getting shot. Although, with the buff, H. Carro might be more viable.
BlackenedPies:
--- Quote from: Indreams on February 26, 2015, 04:25:23 pm ---I like Hwacha better because of easy disables. Spire is usually dead if it's getting shot. Although, with the buff, H. Carro might be more viable.
--- End quote ---
Hwatcha is good, I do double artemis gat hwatcha (buff heavy). I used to take hwatcha gat mortar with AI.
That blender spire is great against metamidions because they essentially only have a gat. The gunner on the carronade is for blasting charged and heatsink in their face. They will constantly take armor damage so ramming isn't a good option for them, and the two heavy clip gats rapidly disable components. The goal is to charge (luckily they will probably charge too) and control them with bumps and light rams.
Make no mistake it can be very risky but it's also satisfying and fun. The biggest problem is that for longer range the gat tracers don't line up correctly so it takes good gunners for reliable disables.
Sarabelle Marlowe:
I think the buff is a wonderful thing for the spire. I enjoy gunning on a Spire very much, and hopefully we'll be able to see more of them now.
Although even with the new gun, I don't think it needs a change in gun slots at all. Again, this goes back to a previous comment on another board that you have to choose between the damage and the support and work out a strategy from what your team has. I've seen moo gun spire work fantastic in some games, not so good in others. Alas, the temptation of this shiny new gun makes it so that you will see an entire team with it (and it doesn't turn out as well as one would hope).
I agree completely that if you think a ship is OP, you should fly on it. It's a great way to learn strength and weaknesses. Its balloon is an inviting target, and the various parts a placed far enough from each other that the engi's can be spread thin and unable to shoot. Ambush is still viable from above or below on it's rear arc, more so then most ships with its long bottom and huge balloon. (Mind you, all this can be applied to most ships, but it's what I've observed on the Spire especially).
Honestly, the spire really needed the buffs. It folded like a paper cup on a stick if anything even looked at it sideways. Now people will be trying out new builds and new things. I'm looking forward to seeing what come of it.
Crafeksterty:
Well a good take on with the minotaur is if you pair yourself with another minotaur ship.
I can see 2 spires can be alot more viable, specialy now. Which is KIND OF a bad thing. Having two of the same ship (Almost same build) just to be strong is not the best balance Imo.
The ship is awesome, i just think that dual spires can be something of a meta. Like two pyras once being a better choice than a pyra+ something else.
But, wel have to see. When summer is up, il take my spire in for a spin competetively.
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