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New Spire!

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Spud Nick:

--- Quote from: Crafeksterty on February 26, 2015, 02:23:39 pm ---My biggest problem with the ship is the New gun!

I need more slots because the minotaur opened up an array of new builds. You have no idea how many i have but gosh darn did it grow with the minotaur.
And that is also something im expecting from the spire being more friendly. New builds i have not ever tought of.

--- End quote ---

Can you post some of your builds. All I can think of is gat mortar and hades flak. All the other builds I have focus more on disable than kill power witch is not the best for a glass cannon.

Squidslinger Gilder:

--- Quote from: Crafeksterty on February 26, 2015, 02:23:39 pm ---May someone familiar with the squid open a similar topic for the squid?

--- End quote ---

Yeah yeah.

Crafeksterty:
Disablling builds is still viable, you just have to think in all dpossible disabling directions.
If you are going killing power, your killing prowes better be linear enough to kill quickly.

Remember, as the pilot you may also have to jump on a gun.
So stuff like the Usual  Gattling sides greased + Mortar and hacha middle are quite linear (piercing pluss Explosive)
Hades + Lumberjack + Dual Light flaks can all aim at the enemies baloon and still resulting in the usual linear way of killing, you just go through the bonus of the baloon.
Then you have the Dual gat LEsmok + mine and Heavy flak middle. Gats to strip armor from safe distance. Mine with pilot input to keep ships in distance. Heavy flak to kill.

For disabling, you may want to take as many directions as possible.
Carronade, Flamer, gat, and mortar is a good build that doesnt kill as quick but rather gives control on when to kill.
Lumberjack + Mercury + artemis and Flamer gives you Long range support in both disabling and baloon popping when in arc. The flamer is just for the sake of defence or keeping a ship close by intact, i usually take Mines there.
There is also the Hwacha + Dual Banshees + Hades middle for the sake of fire without the flamethrower.

There is probably some other ones too i cant recall...

But now you have the minotaur. Which can help you out on disabling builds.
Hades+Minotaur+Dual light flaks (kill build), much like the one with lumberjack is good against difficult baloon ships (Pyra, Goldie) Gives you Piercing + more piercing from the minotaur, with the added knockbackyback.
Minotaur+Flamer with Banshee and carronade: This may not be so good as ive barely touched it. Gunner uses both mino and flamer, while main engineer uses both banshee and carronade.



Most of better disabling builds come from the hwacha or the Carro. But in spires case, youl want to have a control of the kill more than simply disabling.

Dementio:
A disabling Spire I have is Hwacha, Hades, Carronde and Flamer.

A disabling Spire with Minotaur I think would work ok-ish with Gatling/Hades and double artemis. When they are shooting you, just turn them away and when not, disable them.

Lieutenant Noir:
Subarco doesn't play much anymore
but he had a nice long range disable spire, not effective for all situations but its pretty fun.

Lumberjack and triple Artemis
Once the balloon breaks, the Hull gets a bigger hitbox
--------------------------
You could turn this short range by replacing the lumberjack with a carronade
Basically turns into a Carrot
"A Carrot on a Stick"

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