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Feedback and you - a word that has to be said.

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Dementio:
Because the community "uses the Pyramidion more than some other ships" should not be the primary reason for nerfing it, but that is just my opinion and I am not a game developer.

At least it is nice to see that my Mobula will kill Pyramidions even faster now, as useless as it is.

"But manouverbility and flanking!", to that I just have to say that any ship will have a pretty good chance to win when it is behind another ship. Other ships are probably better than the Pyramidion when you want to flank or just bait from a longer range, in which case the Pyramidion is limited to only one range, making other ships superior. The Pyramidion does not excel in anything, in my opinion.

Kamoba:

--- Quote from: BlackenedPies on February 26, 2015, 08:34:04 am ---After playing more of the patch I have to agree with skrim.

The pyra is still viable and you need to play it safer. It'll encourage people to play more of the other ships instead of pyra vs everything. If anything it makes the Sky Slicer better against other pyras now.

People will get better at countering the Minotaur. I think the projectile speed or range could be decreased, but overall it seems like a fair defensive weapon. 1800m @ 800 m/s is a bit much. I like the up arcs to deal with blender fish, but I'm sure it doesn't need 45 degrees down.

--- End quote ---

Yes the Sky Slicer will excel against other pyramidions, it'll still hold a great fight against blender fish, hwacha fish and lumber fish, it should survive against hwacha galleons, carro galleons and bullfish.
So it will not be fully retired, I've yet to test its effectiveness against new squid, but I worry against bifecter gat banshee, one missed shot from the Artemis will mean high chance of loss.
Junkers are more scary so may have to experiment more with carro art Gatling for more disables and balloon pops against the Junker.
Mobula will excel against pyra, lumber galleons will be less countered but assuming piloted right Hades Artemis Artemis should still hold a good chance... With more Hades training...

I just need to dry my tears and push my crew harder :)


--- Quote from: Dementio on February 26, 2015, 08:47:28 am ---Because the community "uses the Pyramidion more than some other ships" should not be the primary reason for nerfing it, but that is just my opinion and I am not a game developer.

At least it is nice to see that my Mobula will kill Pyramidions even faster now, as useless as it is.

"But manouverbility and flanking!", to that I just have to say that any ship will have a pretty good chance to win when it is behind another ship. Other ships are probably better than the Pyramidion when you want to flank or just bait from a longer range, in which case the Pyramidion is limited to only one range, making other ships superior. The Pyramidion does not excel in anything, in my opinion.

--- End quote ---

But I still agree with Daniel, over-nerfing something to increase the use of other ships does seem a bit much.
Just the engine nerf alone would (eventually) see the pyra less used as players struggle to keep pace with their allies. :)

On the flip side of the coin, since the last patch seeing more spires, more galleons and more squids in all match types..

But squid does feel like a new meta now which is an odd change of events!

Patched Wizard:
I agree that Muse needs to hand pick from the community a dedicated team of testers who can put the game through the stress test and dissect what works, what doesn't work, and coherently explain why.
By opening up the testing pool to everyone you cloud any discussion with opinions from testers who confuse "what I want" with "what the game needs."

Just because your tried and true tactics have been rendered redundant doesn't prove that a patch has broken the game. I might only mean that you need to grow yourself and develop new strategies.

Kamoba:

--- Quote from: Patched Wizard on February 26, 2015, 12:34:50 pm ---I agree that Muse needs to hand pick from the community a dedicated team of testers who can put the game through the stress test and dissect what works, what doesn't work, and coherently explain why.
By opening up the testing pool to everyone you cloud any discussion with opinions from testers who confuse "what I want" with "what the game needs."

Just because your tried and true tactics have been rendered redundant doesn't prove that a patch has broken the game. I might only mean that you need to grow yourself and develop new strategies.

--- End quote ---

I'm.going to email this to muse :p

Dutch Vanya:
Unfortunately with a community this small, the only way to get proper testing is to release a feature in the full game.

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