Main > General Discussion
Feedback and you - a word that has to be said.
Omniraptor:
To be fair the pyra hull nerf was not criticized widely enough in dev app forum, maybe two or three people brought it up. I don't blame muse for not listening but hope they hotfix.
Squidslinger Gilder:
Yeah it was a little overlooked. I remember a couple of people saying the Pyra felt good while many others, and myself, said don't do it. Squid was similar with the hull HP buff. Don't think one person said it was a good thing. But it got overshadowed in someways.
Trouble was, so much testing focused on Minotaur or Stamina, ship fixes I think were forgotten. Maybe Muse is right and the squid was never changed...I dunno. The numbers were hidden till after tests were over. I just know when Stamina was tossed in, the stock movement felt different. I'd then fly with stamina almost always pressed down just to make up for things. Common agreement then was, why not just buff the ships up to stamina levels and don't even bother with stamina? Maybe we'll see more improvements down the line? Dunno.
It is a shame we didn't get Stamina in the end but it just wasn't ready. Needed work. Everything else...always next patch. As far as Minotaur goes, the initial build of it was very weak and there was a consensus for it to be buffed. People are crying that it is OP but honestly, it isn't. Muse did right with it and it is right where it needs to be. Just need to adjust the rest of the game for it.
Skrimskraw:
I want to adress the dev app first:
The majority of the feedback that musegames receive from the dev app is completely useless. people will write feedback based un untested concerns rather than actually testing things proper. This has led to Muse almost ignoring most of the feedback they get, in its right I understand that they would since its useless feedback. But the blame is with Muse games in the end. They have been unable to set up a proper testing group with indepth testing, analyzis etc. All feedback is unorganized and its just a f***ing mess to read or participate in.
second:
People complaining about the new gun being overpowered needs to dry their eyes and learn to use terrain and maneuvre proper.
the players who charge in full speed and complain about being turned by the gun needs to learn how to use moonshine. Moonshine is an anchor tool and can stop you from turning with even less than 1 second of moonshine.
Just counter it with artemis or other gun destroying guns, its not that hard.
third and most relevant:
The pyra hull nerf.
Oh boy will this change rile up the community ;)
Before you read my opinion on this, just know that I used to be part of MUSE games as an "intern" moderator and that I personally told the devs about my concern for pyramidion dominating competitive. I used to fly pyramidion a lot in competitive and think it was too strong. If I remember Thomas also voiced concern over its superiority, but I cant remember was a long time ago.
as it is now pyramidion has left the "first pick" position, and is now in the second row of ships you would bring. But that doesnt mean players or even competitive teams will stop using it. The pyra still excells in balloon protection, ramming and even trifecta with certain guns. But this patch might have killed the double pyramidion tactics we see sometimes. 2 pyramidion charging in and wrecking everything in seconds.
Pyramidion will still work very well with other ships, specially goldfish and mobula.
I tested pyramidion vs 2 experienced pilots with goldie and spire and we won 5-4 and it felt like things were better balanced now than before the patch - the pyra can no longer carelessly charge an enemy without being in danger of dying, but the pyra still works superiorly when flanking.
One other thing that has been bugging me for a long time. Pyra are picked as much as all the other ships combined, and it got really boring in the end... Do we want to keep playing the same meta for 12 months? Or is it more interesting to keep searching for new metas that work in new balance patches?
I think the latter, but thats just my opinion.
Kamoba:
But Skrimskraw!!! Sky Slicer!!! :'( :'( :'( :'( :'( :'( :'(
I've not been here 12 months of the Pyra domination! I've only been here just over 3 months! (almost 4 I think) and my favourite ship is now sooo squishy!
But I sit at the middle of the fence in this, although I have a great love for the pyramidion I also have a disdain for the metamidion and just how often it was used... thus I used Gatling Artemis, and trained my friends to be great Artemis gunners for the sole purpose of countering the metamidion!, what did we acheive? a build which still has potential to hold it's own against any ship, however the nerf means it is a much more risky build to use now... before in competitive the pyramidion would give the ability to mis-step once and still survive another engagement, but now there is no room for a single wrong step...
Still for now we can enjoy skies which see more spires, more squids, more galleons and more junkers. :)
BlackenedPies:
After playing more of the patch I have to agree with skrim.
The pyra is still viable and you need to play it safer. It'll encourage people to play more of the other ships instead of pyra vs everything. If anything it makes the Sky Slicer better against other pyras now.
People will get better at countering the Minotaur. I think the projectile speed or range could be decreased, but overall it seems like a fair defensive weapon. 1800m @ 800 m/s is a bit much. I like the up arcs to deal with blender fish, but I'm sure it doesn't need 45 degrees down.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version