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Feedback and you - a word that has to be said.

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Dr Brobotnik:
Alright. So, post-patch I see a lot of complaints about two things: the current state of the ship balance, and the new minotaur class weapon. I have something to say about both of these, and I will do so in the feedback board. I am going to say something even more important here.

Very rarely has anything been balanced right after it comes out of the forge, yeah? Starcraft 2 took years to get balanced across the board. Warriors were once grossly overpowered in World of Warcraft.
This sort of thing HAPPENS. Even tripple A game developers does it. The point is, give the developers some actual feedback and see what happens. If things still seem bad in the future, then that's when I'll take down my flag and declare all hope lost. Until then, I am not going to quit Guns of Icarus over a problem that happens to everyone, and I'm going to try to actually have a smidge of faith in this game, and it's developers. They're doing what they can with limited resources, but they don't actually play the game as much as we do. But they have the power to change things, and we don't. That's why we need to give them CONSTRUCTIVE feedback. So please, understand that nothing is ever good without a few redesigns, and have patience.

Squidslinger Gilder:
Join the dev app group before you say anymore...you'll know then.

Hoja Lateralus:
Well, it's reasonable to expect that a new feature should be balanced. It's not like Devs have dedicated people who will test everything for free, right? Right? I assume that they were under some kind of pressure to release this patch fast, whether it's decreasing game population or money issues in Muse or something else is a matter of speculation and debate.
Trust me that Muse gets the best feedback we can give them. Sometimes we get a bit emotional (especially when taking a first glance) but then we cool off, murmur some curses and get to work.
We all have faith, but there's only so much you can do when almost whole community advise one thing and Devs do the other.

Dr Brobotnik:

--- Quote from: Mr.Disaster on February 25, 2015, 07:26:42 pm ---Well, it's reasonable to expect that a new feature should be balanced. It's not like Devs have dedicated people who will test everything for free, right? Right? I assume that they were under some kind of pressure to release this patch fast, whether it's decreasing game population or money issues in Muse or something else is a matter of speculation and debate.
Trust me that Muse gets the best feedback we can give them. Sometimes we get a bit emotional (especially when taking a first glance) but then we cool off, murmur some curses and get to work.
We all have faith, but there's only so much you can do when almost whole community advise one thing and Devs do the other.

--- End quote ---

Balanced, yes, but not right away. It is very rare nerfs/buffs and or new content altogether to be balanced right away.

DJ Logicalia:
Updates go into the dev app a month or two before they go into the main game so players can test them. Why would they put unbalanced features into the game if they have the ability to test them before they do?

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