Main > Gameplay
1.4.0 Pyra. Too much stick?
Ayetach:
I'll agree with RearAdmiralZill on this one :)
ShadedExalt:
I thought the Pyra was perfect where it was, TBH... If you REALLY have to nerf it, nerf accel or turn, or hell, just make it heavier! Pyra is a VANGUARD. Vanguards charge in, rek things, and generally make themselves a MASSIVE NUISANCE- If used right. Used wrong, they blunder round sluggishly and fail.
Does that sound like current Pyra?
Richard LeMoon:
It is too heavy already. I would personally cut its weight down quite a bit, give it higher speed, lower turning, and higher acceleration. It should not be a tank, however. Screw up your rush, and it should be punishing.
ShadedExalt:
Yeah, but they evidently want to nerf the Pyra, so making it heavier increases ram damage, but slows everything down.
I'm all for making it speedier, and agree a failed rush should punish... But ATM a failed rush buttrapes you instead of badly hurting you.
Crafeksterty:
--- Quote from: ShadedExalt on March 07, 2015, 10:11:04 pm ---I thought the Pyra was perfect where it was, TBH... If you REALLY have to nerf it, nerf accel or turn, or hell, just make it heavier! Pyra is a VANGUARD. Vanguards charge in, rek things, and generally make themselves a MASSIVE NUISANCE- If used right. Used wrong, they blunder round sluggishly and fail.
Does that sound like current Pyra?
--- End quote ---
It does if you use the correct loadouts this time around.
I strongly suggest having full on some kind disable front, ram and turn for killing side.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version