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1.4.0 Pyra. Too much stick?

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Ayetach:
I'll agree with RearAdmiralZill on this one :)

ShadedExalt:
I thought the Pyra was perfect where it was, TBH... If you REALLY have to nerf it, nerf accel or turn, or hell, just make it heavier!  Pyra is a VANGUARD.  Vanguards charge in, rek things, and generally make themselves a MASSIVE NUISANCE- If used right.  Used wrong, they blunder round sluggishly and fail.

Does that sound like current Pyra?

Richard LeMoon:
It is too heavy already. I would personally cut its weight down quite a bit, give it higher speed, lower turning, and higher acceleration. It should not be a tank, however. Screw up your rush, and it should be punishing.

ShadedExalt:
Yeah, but they evidently want to nerf the Pyra, so making it heavier increases ram damage, but slows everything down.

I'm all for making it speedier, and agree a failed rush should punish... But ATM a failed rush buttrapes you instead of badly hurting you.

Crafeksterty:

--- Quote from: ShadedExalt on March 07, 2015, 10:11:04 pm ---I thought the Pyra was perfect where it was, TBH... If you REALLY have to nerf it, nerf accel or turn, or hell, just make it heavier!  Pyra is a VANGUARD.  Vanguards charge in, rek things, and generally make themselves a MASSIVE NUISANCE- If used right.  Used wrong, they blunder round sluggishly and fail.

Does that sound like current Pyra?

--- End quote ---

It does if you use the correct loadouts this time around.
I strongly suggest having full on some kind disable front, ram and turn for killing side.

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