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1.4.0 Pyra. Too much stick?

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Mean Machine:

--- Quote from: ShadedExalt on March 07, 2015, 10:11:04 pm ---I thought the Pyra was perfect where it was, TBH... If you REALLY have to nerf it, nerf accel or turn, or hell, just make it heavier!  Pyra is a VANGUARD.  Vanguards charge in, rek things, and generally make themselves a MASSIVE NUISANCE- If used right.  Used wrong, they blunder round sluggishly and fail.

Does that sound like current Pyra?

--- End quote ---

Every ship reks if used right and fails when used wrong. Pyra still has same firepower and is still a threat, you just can't charge enemy face to face everytime anymore. As it should be. There is a reason why they nerfed pyra and that reason is because it was used way more than any other ship, which got to tell you something. It's not just that it was dominating in pubs, it was also extremely good in competitive. It wasn't a ship with best firepower or best durability or best mobility or anything, but it was good at everything and it was too easy to use making it the "safest" pick for most players. Only the most experienced teams learned how to deal with metamidions effectively.
You can still destroy ships very fast like before, you just have to be smart and fast enough to avoid armor break before their armor breaks.

Dementio:

--- Quote from: Mean Machine on March 08, 2015, 10:21:42 am ---There is a reason why they nerfed pyra and that reason is because it was used way more than any other ship, which got to tell you something.

--- End quote ---

It wasn't used more than other ships, because it had so much hull health.

Mean Machine:

--- Quote from: Dementio on March 08, 2015, 01:27:12 pm ---
--- Quote from: Mean Machine on March 08, 2015, 10:21:42 am ---There is a reason why they nerfed pyra and that reason is because it was used way more than any other ship, which got to tell you something.

--- End quote ---

It wasn't used more than other ships, because it had so much hull health.

--- End quote ---

Of course not, I didn't say that. Nerfing hull was Muse's idea of making pyra "balanced".

Like I said in my post, it has decent all around stats and it's easy to use, easy to manage for all crew members  and thus makes it pretty much the safest pick a lot of times.

Dementio:
Which one can translate to: The hull health nerf was kind of pointless, so why have it in the first place?

ZnC:
Being in a team that often brings double Pyra, my experience is that we die a lot more. :'( Of cause, it wouldn't matter in a near-perfect engagement, but against a good team, how often does that happen?
The enemy knows that you will charge, they might get ambushed once, but that's about it. It is difficult to set up ambushes constantly the entire game.

I didn't like the nerf at first, but now I'm starting to agree with Mean Machine - it was too all rounded and became the "go-to" ship. If anything, I felt the nerf was most punishing to teams that bring double Pyra.

Muse did run the numbers and mention in fireside that the Pyra is the most used ship.

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