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1.4.0 Pyra. Too much stick?

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Squidslinger Gilder:
Its a liability...no way in hell I'll fly a Pyra or fly with one.

Make charging ship into a tissue paper fighter yet make the traditional tissue paper fighter into a high speed tank. What I really want to know is...why is this still a thing? Why 2yrs later, we're still bitching about and fine tuning Pyras? The ship has been fine. It never needed all these nerfs. The other ships just needed to be fixed. But here we are constantly trying to make the Pyra weak enough. This is a lot of wasted dev time. With all this time, the other ships could have been fixed and buffed to counter Pyras better, like they used to be.

Byron Cavendish:
My theory is that because Eric always struggled in the past with balancing gat/mortar, getting 'flak' for it, and then eventually just thinking it was so perfect, that he is way too scared to ever change it. He knows that it is the meta with a pyra, so he probably just thought it would be easier for him to change the pyra, then to mess with a meta he's 'tried' to balance.

He's been digging this weird trench for awhile. Why he doesn't realize the simple solution is turn the pyra back to being a tanky, slow to accelerate and turn ship to make it balanced (it should be like a charging bull, hard to stop once it's built up speed, hard to turn, but hits like a truck), I will never know. Or that a squid should rely on the old RPG thief concept of dodging and speed for the squid to survive. Or that a junker should never have been that tanky, but should also have a lot of speed to flirt in and out of arcs and combat (seriously, it's some wood, a tarp and scrap metal, it should be lighter and faster). And that a spire needs to be tankier in armor, not health, to be a gun platform. Just so much wrong with the current ships compared to their description and concept because he's been allowed free reign. Every ship is quickly becoming more like the other in stats, when they should be becoming more and more different for variety and meta variety.

Alas he has stubborn and confident as they come, and he will will never stop tweaking this game into weird and unnecessary directions.

Squidslinger Gilder:

Crafeksterty:
I dont know... Why does a ship have to be charging from an expected angle and still be able to kill even with shortrange weapons?
Heck even soley use the front guns...

Its time to be sneaky and use all 4 guns. By that, perhaps for large maps youl want long range front. Or disabling front for short range and then side weapons gat mortar when you get close?
I do agree with the Tanky, but super slow to start and harder to turn pyra.

Kamoba:

--- Quote from: Crafeksterty on February 26, 2015, 02:16:15 am ---I dont know... Why does a ship have to be charging from an expected angle and still be able to kill even with shortrange weapons?
Heck even soley use the front guns...

Its time to be sneaky and use all 4 guns. By that, perhaps for large maps youl want long range front. Or disabling front for short range and then side weapons gat mortar when you get close?
I do agree with the Tanky, but super slow to start and harder to turn pyra.

--- End quote ---

That's all good and well except to be sneaky means more effective engine power, which was nerfed too...
And the squids engine buff means the squid will be able to survive sneak attacks from pyramidions and turn guns into arc...

A pyra nerf was needed, but not the double nerf it was given...

Still hopefully tonight I can get my crew together and test pyramidion post nerf, but as it stands a squid will win 1v1 using gat banshee bi-fecter, because the pyra cant out tank the squid...

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