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1.4.0 Pyra. Too much stick?
Thomas:
It was never overpowered, just easy to crew. The squid has always been a great ship, just more difficult to crew on; which is where a lot of the overpowered/under-powered discussions come from.
I'm not sure why the hull took a hit along with the speed. I think most of us would have wanted it's turning mobility reduced, as opposed to it's forward speed/acceleration. I honestly underestimated how much the hull HP reduction would effect it, since I'm used to everyone sticking with gat-mortars. But you don't even need gat-mortars against it.
Ultimately I think the Pyra can still be functional, it's just going to be a tough adjustment for players to change how they fly it. Previously you could charge in and have an easy time keeping enemies in arc and tank it out a bit. Now you can charge in, but you'll have a harder time adjusting to keep enemies in arc, and you can't be as balls to the wall as your armor is so much more important to maintain.
mRhetoric:
Well dang, Pyramidion, Squid, and Spire are the three ships I fly and I just don't get any of these changes. I thought they were all balanced before, now it seems like Pyramidion is trash and Squid and Spire are way too durable for their supposed roles.
Squid's low armor is actually a boon coupled with its high speed. You only have a short time to fire on the hull before the armor comes back up since it takes so few spanner hits to repair. Now it has a gigantic pool of permahull too, in addition to being faster. I don't understand making it both faster and more durable.
The Spire change seems ok, but I feel like double or triple gatling Spires with heavy flak are too strong at close/medium ranges now. It can focus the most firepower of any ship in the game, and now has the health to rumble. I enjoyed Spire before because it required team coordination to protect it, but now it looks like it can just brawl by itself.
I don't understand the Pyramidion nerf at all. It seems like the problem was never its durability or speed, but its firepower. It's supposed to be at the front, taking the beatings right? Pyramidion is differentiated from the other ships by having high armor, but dying quickly if the armor goes down. That's fine, but it doesn't even have as much armor as Junker, and now they took away 150 health. It should have gotten some armor in return at least. If their problem was metamidions, then why not nerf the gatling, or greased ammo?
DJ Logicalia:
I've been playing with the pyra a lot, post update. It's still (almost) the same ship it was before. You can't rush in headlong anymore the same why you used to be able to, but it's still a major threat. I think the nerf was unnecessary, but the ship is gonna keep on sailing
Omniraptor:
Have to agree new pyramidion is hilarious.
ShadedExalt:
--- Quote from: DJ Logicalia on February 25, 2015, 08:44:36 pm ---I've been playing with the pyra a lot, post update. It's still (almost) the same ship it was before. You can't rush in headlong anymore the same why you used to be able to, but it's still a major threat. I think the nerf was unnecessary, but the ship is gonna keep on sailing
--- End quote ---
Not the way it's supposed to, though.
It's JOB is to rush in headlong! Strategically, but still.
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