Author Topic: Level inflation and "noob problem"  (Read 98091 times)

Offline Hoja Lateralus

  • Member
  • Salutes: 135
    • [ψ꒜]
    • 45 
    • 45
    • 23 
    • View Profile
Re: Level inflation and "noob problem"
« Reply #30 on: April 03, 2015, 04:59:49 pm »
Eric said that they are not going to change XP reward for won matches or novice lvl cap but they will look at the achievement rewards and perhaps lower them.

He also said that there are going to be some new tutorials.

Coming out of novice (with one class), when we count only rewards for matches, requires from 36 matches (100% win/lose ratio) to 72 matches (50% win/lose ratio). Add the tutorial (one level for free) and some achievements that you do by default (like "repair X stuff", "extinguish Y fires", "buff Z things") and rewards for doing things on your ship and you'll see that you can come out of novice in literally week, without much effort.
Also in the older system the novice cap was lvl4 with lvl12 max (33%). Now it's lvl8 with lvl45 max (17,8%).

Offline Arturo Sanchez

  • Member
  • Salutes: 119
    • [AI]
    • 45 
    • 45
    • 45 
    • View Profile
    • My spaghetti channel
Re: Level inflation and "noob problem"
« Reply #31 on: April 03, 2015, 06:32:32 pm »
So...

There exists in the game. A lvl 41 pilot.
He flies a sniper ship and flies in close.
and he's surprised it doesn't work.

He's done it with a mobula and a spire.


In the old lvl system. I NEVER saw a level 10 that bad. You really worked for your levels.



Here's my suggestion for levels. Matches played (like every 10-50) gives chunks of exp ( a small bonus). But the bulk of exp comes from wins.

This is based off rank systems used by fighting games. But instead of fighting games, you don't rank down with enough losses or have those rank up chances. You merely lvl up by X wins and X matches played.

Because let's get real. We play to win. I personally just do it while grinding arbitrary achieves.

Offline Hoja Lateralus

  • Member
  • Salutes: 135
    • [ψ꒜]
    • 45 
    • 45
    • 23 
    • View Profile
Re: Level inflation and "noob problem"
« Reply #32 on: April 03, 2015, 06:56:12 pm »
But this is the system we have, perhaps with different proportions. Lost match gives you 100 exp I think, and won match gives you a 1000. Except you have enormous amount of exp from achievements (someone noted achievement worth 10 000 exp).

I see people with 1000 matches that have one of their clas maxed-out, lvl45 and other around 20-30. But although I don't like it, that's not the case. The important thing is to keep noobs in the noob lobbies so no one can leave novice zone with less than 75-100 matches.

Edit: Also, matchmaker uses win/lose ratio and I think it's quite unfair in GOIO. You may have 3 best players of the world and one idiot who will, for instance, take the helm immideately (being a gunner) and will ruin whole game. It's really hard to measure skill but it's quite easy to measure experience, which should be good enough to create balanced matches.
« Last Edit: April 03, 2015, 06:58:22 pm by Mr.Disaster »

Offline Arturo Sanchez

  • Member
  • Salutes: 119
    • [AI]
    • 45 
    • 45
    • 45 
    • View Profile
    • My spaghetti channel
Re: Level inflation and "noob problem"
« Reply #33 on: April 03, 2015, 07:19:04 pm »
I say achieves gives no exp.

But instead give some other award. (iunno in-game money for adventure mode for whatever swag you're meant to grind money for).
Oh I know! Achievements decide your Title as opposed to your level.

Your level is just a number (whereupon certain lvls award you items and costumes and crap)

Losses give 0 exp.

Wins give 500, 700 or 1200, based on how big the gap in score is.

e.g. 5-1=400.

well the values can be changed around but still use that kinda formula.

Offline Squidslinger Gilder

  • Member
  • Salutes: 287
    • [TBB]
    • 31 
    • 34
    • 45 
    • View Profile
Re: Level inflation and "noob problem"
« Reply #34 on: April 03, 2015, 11:19:18 pm »

Offline Indreams

  • Member
  • Salutes: 105
    • 17
    • 24 
    • View Profile
Re: Level inflation and "noob problem"
« Reply #35 on: April 03, 2015, 11:43:21 pm »
Levels aren't a good reflection of skills. Matches played is. I play like a 300ish matches played, Gilder or Zill or people who's been around for ages, play like 2000+ matches played.

If we want level to correlate with skill, it should correlate with matches played. So I like the idea of achieves not giving exp (but gives titles instead).

But than again, I don't want leveling system to change so soon.

Offline MidnightWonko

  • Member
  • Salutes: 5
    • [FIRE]
    • 29 
    • 32
    • 14 
    • View Profile
Re: Level inflation and "noob problem"
« Reply #36 on: April 04, 2015, 03:05:24 pm »
Call me cruel, but I seriously think the best way for a newbie to learn an online game is for him to get the crap beat out of him.

Smart newbies will start copying techniques that they found completely rekt them.  In doing so, they will be summarily rekt by their counters.  They will then begin to shed some of their newbishness and begin their transformations into valuable teammates.

N00bs will simply get rekt over and over.  They will then ragequit, and no one will miss them.

Offline Schwalbe

  • Member
  • Salutes: 178
    • [ψ꒜]
    • 45 
    • 45
    • 45 
    • View Profile
Re: Level inflation and "noob problem"
« Reply #37 on: April 04, 2015, 04:47:28 pm »
Problem is, that Muse will miss them, and what they'll do?

ANOTHER FUCKING SALE...

Offline DJ Logicalia

  • Member
  • Salutes: 191
    • [♫]
    • 35 
    • 45
    • 45 
    • View Profile
Re: Level inflation and "noob problem"
« Reply #38 on: April 04, 2015, 04:50:50 pm »
Smell that, boys?

That's the smell of elitism

Offline Schwalbe

  • Member
  • Salutes: 178
    • [ψ꒜]
    • 45 
    • 45
    • 45 
    • View Profile
Re: Level inflation and "noob problem"
« Reply #39 on: April 04, 2015, 05:02:52 pm »
I'm not an elitist, I like teaching... but only those who are willing to learn. And mostly I get assholes aboard my ship. And as said, I like it, but in that amount it becomes rather tiring...

Offline Squidslinger Gilder

  • Member
  • Salutes: 287
    • [TBB]
    • 31 
    • 34
    • 45 
    • View Profile
Re: Level inflation and "noob problem"
« Reply #40 on: April 04, 2015, 07:34:54 pm »
I'm not an elitist, I like teaching... but only those who are willing to learn. And mostly I get assholes aboard my ship. And as said, I like it, but in that amount it becomes rather tiring...

Testify brother! Testify!!

Offline Arturo Sanchez

  • Member
  • Salutes: 119
    • [AI]
    • 45 
    • 45
    • 45 
    • View Profile
    • My spaghetti channel
Re: Level inflation and "noob problem"
« Reply #41 on: April 04, 2015, 07:37:45 pm »
*shrug... I'm elitist. 8)

Offline Koali

  • Member
  • Salutes: 56
    • [Sass]
    • 15 
    • 13
    • View Profile
Re: Level inflation and "noob problem"
« Reply #42 on: April 04, 2015, 07:38:33 pm »
As elitist as Slytherin?

Offline Arturo Sanchez

  • Member
  • Salutes: 119
    • [AI]
    • 45 
    • 45
    • 45 
    • View Profile
    • My spaghetti channel
Re: Level inflation and "noob problem"
« Reply #43 on: April 04, 2015, 07:41:23 pm »
If slytherin has no tolerance of noobs dragging its team down with incompetence then sure.

but then again slytherin has those twin morons so... mebbe more like voldemorts posse of evil wizards (also dat crazy witch bitch is hot).

did slytherin ever get cute girlies? I got the impression it was a sausage fest.

Offline Koali

  • Member
  • Salutes: 56
    • [Sass]
    • 15 
    • 13
    • View Profile
Re: Level inflation and "noob problem"
« Reply #44 on: April 04, 2015, 07:43:55 pm »
Depends, were Narcissa and Bellatrix cute?