Info > Feedback and Suggestions
Level inflation and "noob problem"
Hoja Lateralus:
Eric said that they are not going to change XP reward for won matches or novice lvl cap but they will look at the achievement rewards and perhaps lower them.
He also said that there are going to be some new tutorials.
Coming out of novice (with one class), when we count only rewards for matches, requires from 36 matches (100% win/lose ratio) to 72 matches (50% win/lose ratio). Add the tutorial (one level for free) and some achievements that you do by default (like "repair X stuff", "extinguish Y fires", "buff Z things") and rewards for doing things on your ship and you'll see that you can come out of novice in literally week, without much effort.
Also in the older system the novice cap was lvl4 with lvl12 max (33%). Now it's lvl8 with lvl45 max (17,8%).
Arturo Sanchez:
So...
There exists in the game. A lvl 41 pilot.
He flies a sniper ship and flies in close.
and he's surprised it doesn't work.
He's done it with a mobula and a spire.
In the old lvl system. I NEVER saw a level 10 that bad. You really worked for your levels.
Here's my suggestion for levels. Matches played (like every 10-50) gives chunks of exp ( a small bonus). But the bulk of exp comes from wins.
This is based off rank systems used by fighting games. But instead of fighting games, you don't rank down with enough losses or have those rank up chances. You merely lvl up by X wins and X matches played.
Because let's get real. We play to win. I personally just do it while grinding arbitrary achieves.
Hoja Lateralus:
But this is the system we have, perhaps with different proportions. Lost match gives you 100 exp I think, and won match gives you a 1000. Except you have enormous amount of exp from achievements (someone noted achievement worth 10 000 exp).
I see people with 1000 matches that have one of their clas maxed-out, lvl45 and other around 20-30. But although I don't like it, that's not the case. The important thing is to keep noobs in the noob lobbies so no one can leave novice zone with less than 75-100 matches.
Edit: Also, matchmaker uses win/lose ratio and I think it's quite unfair in GOIO. You may have 3 best players of the world and one idiot who will, for instance, take the helm immideately (being a gunner) and will ruin whole game. It's really hard to measure skill but it's quite easy to measure experience, which should be good enough to create balanced matches.
Arturo Sanchez:
I say achieves gives no exp.
But instead give some other award. (iunno in-game money for adventure mode for whatever swag you're meant to grind money for).
Oh I know! Achievements decide your Title as opposed to your level.
Your level is just a number (whereupon certain lvls award you items and costumes and crap)
Losses give 0 exp.
Wins give 500, 700 or 1200, based on how big the gap in score is.
e.g. 5-1=400.
well the values can be changed around but still use that kinda formula.
Squidslinger Gilder:
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