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Level inflation and "noob problem"

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Squidslinger Gilder:

--- Quote from: MagKel on April 24, 2015, 07:22:26 pm ---I like flying with [AI]s, they are like pre-teen Olympic Chinese gymnasts.

--- End quote ---

LOLICON!!!! :P

Hoja Lateralus:

--- Quote from: Xylo Wenchbane on April 23, 2015, 08:38:44 am ---I'm pretty much with this thread although the only downside I can see is the massive hit to fun newbies like me will get. I enjoy hoping into advanced games (for me it's just another match =D)
But some of the opinions in this thread are a bit concerning. Matches played does show dedication but if you're a dedicated troll or hell bent on playing your way you could easily play 1000+ games blissfully ignorant of the meta or learn any nice hints and tips. Also look at it later, all the vets now who have say 2000+ or so would be an even higher number while the novices would finally get to 1000 games so we would essentially be in the same spot since they would lack the experience. That bar would just keep rising? No?
Wins are pretty much irrelevant as long as you're having fun and if that means playing matches regardless of opponents K/D ratios and what not then that's got to be a good thing, means more play time which is what you guys want right?

I do have a suggestion that could apply to the novice bracket in particular,

I was thinking something with the commendation system because right now it's just a virtual stroke, it literally means nothing. It could be reworked with three different options to choose from which represent a different opinion on the player being commended. Obviously these would be from higher level players playing with novices who've decided to join advanced games. Let the players weed out the weak so to speak, if you're tired of Muse's methods.
Have the current thumbs up commendation which basically tells the player they've done a good job. Doesn't provide any positives apart from being a nice pat on the back and letting the novice player know they did good in the advanced match and maybe they could play another one.

The second commendation is the thumbs down commendation and that would basically ensure the player is stuck in novice matches for some time (1hr or so)

Players that ignore commending a novice would have no say but they would narrow the votes cast down. I guess that is the third option

The commendation result could be the majority commendations voted.

On the levels issue I'd say an overall reduction to exp rewarded for wins and matches played for everyone. Definitely tone down the achievement exp.

--- End quote ---

If you have 1000 matches and you play only to troll, which takes at least 500 hours...



It 'may' be less fun for greenhorns (although I don't think it will), but it 'will' be far less frustraiting for everyone else, especially dedicated high-lvl players.

To have fun you have to play with an enemy of similar level. K/D ratio is the stupidest way to determine it (in GOIO), but it is 'some' way.

About current recommendation system being pointless - true. Discussed. Devs don't care / they don't see it as priority.

I don't think another recommendation mechanic is necessary, especially when greenhorns can go into the advanced games anyway and this new system is supposed to allow us to remove them and put them into novice matches for an hour. If you want to do that - just add votekick and we'll be happy.

Xylo Wenchbane:

--- Quote from: Mr.Disaster on April 24, 2015, 09:41:43 pm ---
--- Quote from: Xylo Wenchbane on April 23, 2015, 08:38:44 am ---I'm pretty much with this thread although the only downside I can see is the massive hit to fun newbies like me will get. I enjoy hoping into advanced games (for me it's just another match =D)
But some of the opinions in this thread are a bit concerning. Matches played does show dedication but if you're a dedicated troll or hell bent on playing your way you could easily play 1000+ games blissfully ignorant of the meta or learn any nice hints and tips. Also look at it later, all the vets now who have say 2000+ or so would be an even higher number while the novices would finally get to 1000 games so we would essentially be in the same spot since they would lack the experience. That bar would just keep rising? No?
Wins are pretty much irrelevant as long as you're having fun and if that means playing matches regardless of opponents K/D ratios and what not then that's got to be a good thing, means more play time which is what you guys want right?

I do have a suggestion that could apply to the novice bracket in particular,

I was thinking something with the commendation system because right now it's just a virtual stroke, it literally means nothing. It could be reworked with three different options to choose from which represent a different opinion on the player being commended. Obviously these would be from higher level players playing with novices who've decided to join advanced games. Let the players weed out the weak so to speak, if you're tired of Muse's methods.
Have the current thumbs up commendation which basically tells the player they've done a good job. Doesn't provide any positives apart from being a nice pat on the back and letting the novice player know they did good in the advanced match and maybe they could play another one.

The second commendation is the thumbs down commendation and that would basically ensure the player is stuck in novice matches for some time (1hr or so)

Players that ignore commending a novice would have no say but they would narrow the votes cast down. I guess that is the third option

The commendation result could be the majority commendations voted.

On the levels issue I'd say an overall reduction to exp rewarded for wins and matches played for everyone. Definitely tone down the achievement exp.

--- End quote ---

If you have 1000 matches and you play only to troll, which takes at least 500 hours...



It 'may' be less fun for greenhorns (although I don't think it will), but it 'will' be far less frustraiting for everyone else, especially dedicated high-lvl players.

To have fun you have to play with an enemy of similar level. K/D ratio is the stupidest way to determine it (in GOIO), but it is 'some' way.

About current recommendation system being pointless - true. Discussed. Devs don't care / they don't see it as priority.

I don't think another recommendation mechanic is necessary, especially when greenhorns can go into the advanced games anyway and this new system is supposed to allow us to remove them and put them into novice matches for an hour. If you want to do that - just add votekick and we'll be happy.

--- End quote ---

No it generally isn't as fun as learning and playing. I mean the it's bad not knowing the mechanics of the game and not enjoying it but then it's much worse having people who know the mechanics and not bother showing people how to play.

On the troll example. I also said bad players that just want to play their way. Kinda like trolls. It wouldn't surprise me if we had that happen, you've got people who like to play game because they're entertaining, while some people may not be good they play because they enjoy it.

If you're worried about the dedicated high level players why not teach more newer and inexperienced players who are dedicated to grow that part of the community? If anything set up a separate lobby for the higher tier players that novices or mid ranks can't access unless invited. I myself want to get to that level of gaming in GoI but every time I'm in lobby higher level players refuse to play with me on the same ship simply because I have a low match count or level.

How do newbies get higher match count and level if we're playing Lobbies of Icarus all day? (I live in Australia and the community here is almost non existent. especially since the sudden drop in Japanese/SEA players, so staying up in ungodly hours on my spare time waiting to play only to be refused time and time again is quite irritating)

Arturo Sanchez:
this ignorant implication that the whole majority of the vet haven't at some stage tried to teach every noob they encountered... only to be met with retards who don't know simple commands like forward, stay and BIG RED THING MEANS MOVE YOUR ASS AND REACT!

How about, newer players learn like every other newb in every other competitive community. They git gud and learn by themselves out of sight of vets.
And when they demonstrate an average level of competence, vets bother actually teaching them without having their patience and time wasted.


because frankly? Teaching those I deem worth my time and under my wing and under my clan tag? Much less stressful than some random yob who I would actually punch, if I ever encounter them in a IRL team-based activity. Especially if money (and the quantity of) is involved in the quality of the general result.

Schwalbe:
Yesterday I witnessed how one noob (offensive sound of this one intended) explaining to the other noob how to deactivate searching for novice matches in matchmaker. This is terrifying.

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