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Ship Selection Phase Idea (Hephaestus Challenge Season 2)

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Squidslinger Gilder:
Overly complicated and will be a nightmare to maintain.

If one thing goes wrong, you risk pissing off a lot of people. Best to keep it simple and plan for overcoming problems.

Thomas:
Will it be fair without the ban system? Well, we've never really used a banning system before, so it should be fine. The banning would make things a little more interesting, because you're able to lock teams out of ships they're well practiced on. This is more interesting for the opposing team, but can be frustrating for the team who can't use the ship they enjoy.

I'm not a big fan of the ship selection either because it just complicates things. I think there was some testing done with a pick system for the SCS, you can always check out what Skrim gathered from that feedback. It didn't go all that well.


That being said, it 'might' make things more or less fair than the current system of just having free picks within a time limit.

Skrimskraw:
If you want hc 2 to be better than hc1 then dont use more confusing or limiting rules.  Keep it simple and within game mechanics.

Kamoba:

--- Quote from: Skrimskraw on February 15, 2015, 03:51:47 am ---If you want hc 2 to be better than hc1 then dont use more confusing or limiting rules.  Keep it simple and within game mechanics.

--- End quote ---

I agree with Skrim.
Although Ayetach has proven how restrictions upon pilots can be very fun, it can also be too restricting.

Keep it simple, try to encourage as many teams as you can fit into the time frame to sign up, and you'll see different and unusual builds through the new and old faces. :)

c-ponter:
Jub Jub that is the one I meant, I thought it was in the R&D not just SCS for a while. That was when I was only just starting to play competitive though so I did at first think that system was used for all major events XD

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