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Experience Gains - Post MM.
Dementio:
--- Quote from: HamsterIV on February 02, 2015, 05:02:07 pm ---Novices aren't forced into novice matches, Non novices are disallowed from joining them. It is supposed to create a safe space from the novices to experiment without getting killed 10 seconds into an encounter by a seasoned crew.
--- End quote ---
That is the thing with novice players. In novice matches they are stuck with three ships (Pyramidion, Junker, Goldfish) with three predefinted and questionable loadouts while playing only one and the same gamemode (Deathmatch) on a maximum of two maps (Battle on the Dunes and Northern Fjords).
This doesn't allow for experimentation, exploration or any real excitement. I highly doubt that there is any excitement from people that just joined the game and play Battle on the Dunes, especially not when they can't do any of this "experimentation" during 10 games that doesn't allow any before not being able to join novice matches again.
So they join normal matches that have more game modes, more maps, allows for more ships and loadout variation and then they get "killed 10 seconds into an encounter by a seasoned crew".
Muse argued that novice matches have these restrictions to avoid silly builds like a four hwacha Galleon, which can be actually pretty deadly nowadays, but whatever, and to counter that novice players join normal matches to make these builds instead.
The problem isn't really how quickly they level up.
Dutch Vanya:
I'm pretty sure new players love Battle on the Dunes, that's why it gets voted for so much.
michael.hauda:
I wouldn't mind novice matches to be all they get until they have x number of achievements but that's just me, I acknowledge the player count is low so it might not work but I like the idea.
These achievements would cover the basics of the game and require things like; destroy 20 components with heavy clip, extinguish 5 components with chem spray, spend 30 seconds using moonshine, the idea being they'll get the achievements hopefully by using tools smart (probably not, its trial and error) the main idea being force them to get a few easy but fundamental achievements without any of the somewhat silly or difficult ones.
Also, why not have each gun tell you good ammos for them? if I remember correctly they each tell you about themselves already, is it too much to add in a blurb about greased rounds to the mortar?
Also, less creative solution but hear me out, increase the XP required to level at low levels? like, have each level require as much XP as getting to 8th itself does or something, if you get to 8th in 10 games now the number goes up to 80 which is much better I think
I would like to see the leveling at least for non-novices stay the same just because I level comparably slow (at 1100 matches) and I like the added pat on the back once in awhile, I wouldn't mind more goodies when I level though I mean you don't get anything at level 30? that was upsetting.. :P
GeoRmr:
All those level 4's with 0 games played, xp from tutorial achievements is OP.
Kamoba:
--- Quote from: GeoRmr on February 04, 2015, 03:42:08 pm ---All those level 4's with 0 games played, xp from tutorial achievements is OP.
--- End quote ---
Yes, that's a problem, half of novice is finished before even a single game is played ???
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