Info > Feedback and Suggestions
Experience Gains - Post MM.
Kamoba:
The biggest problem with the fast level gain, is the novice players who have only experienced the game on one or two ships doing either only engineering or only gunning and finishing their "novice" status before they've even realised they were novice and the game play changes drastically from people mucking about on air ships to people blasting air ships out of the sky.
The jump between the novice and non-novice is huge, yet the level gap/time spent learning the game is near to nothing.
Level 12 gunners using only default ammo is a common thing.. Engineers with hydrogen extinguisher buff hammer and heavy at level 10 is also common...
People are not learning the game in the short time given to them before they wind up on the loosing end of a match and more often than any of us would like to see, rage quitting the game...
Remember novice matches mostly include two engineers running around like headless chickens trying to repair everything while a gunner shoots default ammo at any ship infront of him, the crew win and think they're doing well, so they stick together till they finish novice quickly, they end up one match against a random group of pub match players who know the basics and have one main engineer a gunner and gungineer... Suddenly the ship firing one gun is out gunned in a matter of seconds, that is no morale boost in the early game play...
Or they take a Galleon because "Big Guns!!!" Then the pilot fails to give any arcs... They get obliterated slowly...
The fast level increase is good for morale at higher levels yes (though still fast imo) at lower levels its for new players, who we want to learn and stay and make a legacy for themselves) something there needs to change.
TeddyBearMafia:
I mean, in that case the problem is the parameters of novice matchmaking, which could be tied to matches played rather than level. The actual speed of leveling would have no real negative impact in that scenario. Still, forcing new players to play novice matches is still something that I think is rather poor design with a small community like ours, however that ends up impacting pub lobby playing at higher levels.
Indreams:
It took me several days, tens of matches, for me to graduate novice back when it was 1-3. I didn't know I had to hunt achieves to graduate.
It's taking many people 6 to 8 matches to graduate novice.
Just yesterday, I captain a crew of lvl 8s, who had one-digit matches.
I piloted a Galleon. They had never seen a Galleon before, didn't know how heavy rounds worked on Hwacha, and panicked at 1 stack flames.
We battled against two pyramidions, with a mid-range mobula on our side. It should have been a very easy match (Galleon-disable tank, Mobula-damage) because Hwacha is super-effective against pyras, but it ended up being one of the hardest matches I've won.
We need better tutorial. I want a Leaguish tutorial where the player is put into an easy, "scripted" bot match that teaches players as they play.
Ightrril:
--- Quote from: TeddyBearMafia on February 02, 2015, 04:09:14 pm ---I mean, in that case the problem is the parameters of novice matchmaking, which could be tied to matches played rather than level. The actual speed of leveling would have no real negative impact in that scenario. Still, forcing new players to play novice matches is still something that I think is rather poor design with a small community like ours, however that ends up impacting pub lobby playing at higher levels.
--- End quote ---
The novice match option can be turned off (which should probably be made more clear). If matchmaking can't put a player with novice matches enabled into a lobby then they get the option to join non-novice matches instead. There should definitely always be an option to not be in novice matches, but the option to be able to play in them should last for longer.
Without there simply being more players for the matchmaking system to work with there isn't much that could be done, except perhaps expand on the idea of novice games and split lobbies (optionally) further into different levels of play, but I can't see that working well due to similar issues and I don't think is a very good idea overall.
Slight correction to my earlier post, the "30-100" matches should be "10-40", or there about.
HamsterIV:
Novices aren't forced into novice matches, Non novices are disallowed from joining them. It is supposed to create a safe space from the novices to experiment without getting killed 10 seconds into an encounter by a seasoned crew.
In spite of levels having no gameplay advantage they do effect how other people react to you. I will fly more conservatively if the highest level on my crew is less than 20, and I will micromanage anyone under level 10. If I am crewing I will not fly in a galleon or a squid with a pilot under 15.
The Match Making update that changed the levels forced me to reconfigure my expectations of players based on their level. If it were changed again I and I am guessing most players would change how they react to strangers based on their level.
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