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Experience Gains - Post MM.
Kamoba:
Hello ladies and gentlemen!
I'd like to address a small piece of feedback regarding the Experience gains of Guns of Icarus.
As wonderfully happy as I am that I now have my Elite pilot costume (Which is amazingly awesome!) I do feel that having only joined Guns of Icarus in October that the experience gain is a little bit too fast as I've near the pilot level cap with 660 matches.
The speed of which experience is gained makes being a "novice" almost pointless as you'll have hit level 7 within as many matches making the learning curve harder as the novice is so short lived (for the ones who stay in novice) that they're unaware they even finished Novice..
They then get pitted against vets, and start leaving after losses....
Increasing the level required to finish novice would not be a great help, but maybe scaling the experience rate would...
Just my two cents...
Hillerton [PC]:
I very much agree! I have seen so many level 20 something with less than 100 games played. This I feel somewhat makes the levels just an number as 40-45 will be gained very fast and as such won't carry much weight in showing who is good and not.
Simply put your level should be more representative of the time in game as that will translate somewhat to skill allowing people on a ship to get an approximate idea of what everyone will be able to do. Also I hate explaining how chemspray works to people between 20-30, they should have found it out long ago when they are on that level :(
David Dire:
Becoming not-novice actually used to take level 3, if I remember correctly.
When was that? I believe that was back with lobbies of Icarus: The Classic edition *Free Broken Server list included*
Ightrril:
The old novice system had novice levels at 1-3, so 4 was when you were kicked out. However, the time it takes now to finish novice (I believe the achievement is actually rewarded at lvl4 instead of lvl8, hasn't been updated) is considerably less than it generally used to be. As a whole I've noticed level progression being a lot faster, around double that of what it was before for later levels, and even faster still for lower levels which is part of the issue occurring here.
I feel it may be more beneficial to set the novice system up not with levels but with match count. With that players with below, say, 100 (or certainly at least 50) matches could still play in novice games, regardless of level. This also helps players who choose to focus on one class instead of playing a mix of them. At the moment if I were to estimate it could take between 30 and 100 matches for a player to graduate novice (depending on the balance between classes played) with players focusing on one class at the lower end of that scale, rather an unfair way to do it.
An in-game tutorial for Chemspray could help a lot for some newer engineers too.
Levels have never been a good way to guess experience, I always find match count more useful but it's not something that it's easy to put a number on.
TeddyBearMafia:
Part of the problem may be the bonus experience from achievements - I have ~ 400 more games than Kamoba, for example, but he has higher rank than me in pilot. A lot of that may be due to the fact that I completed a lot of the easy achievements pre-MM without achieving level 15. Still, though, I'm not sure this is actually a problem. Constant leveling up is good for morale on the part of new players, so I don't see much of a problem with it.
Keep in mind that I've put close to 350 hours into GoIO, and 200+ hours into piloting alone, which is more than I've played Skyrim, GuildWars 2 and Borderlands 2 combined. Yet, I have multiple max level characters in GW2, have finished Skyrim's main quest a number of times, and so on. There are certainly those who have played more, but I'm not yet max level and I can't help but feel that asking players to devote entire weeks worth of time to reach max level is a bit elitist at best - ergo, I think the current leveling speed is probably fine.
And for those who say levels don't matter, they underestimate the influence large numbers have over player's egos. Certainly mine is affected the closer I see my rank creep to 45.
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