Info > Feedback and Suggestions
Balloons with Health
Inkjet:
--- Quote from: GeoRmr on February 02, 2015, 06:54:11 am ---Reduce the damage modifier for balloons, reduce balloon health to scale. (yes this also scales with the helm tools which deal flechette damage)
Balloons break in the same number of shots but can be rebuilt and repaired to full health/functionality faster.
--- End quote ---
As a solid example, you could set balloon health to 595, and reduce Fletchette and Fire damage multipliers vs Balloon to .75, to maintain a similar ratio of damage-to-health. At this amount, the Barking Dog, Hellhound, and Lumberjack would still be able to destroy a balloon in 5, 2, and 3 unbuffed shots of standard ammo, respectively, balloons will have 75% health upon rebuild, and balloons could be rebuilt in (I think) 6 spanner hits, or ~4.2s instead of ~7s. Other multipliers vs Balloon would need to be reduced by ~50% as well to maintain balance.
Squidslinger Gilder:
This has been mentioned before. Think overall everyone was in favor of a change to balloons.
I'd like it as it seems rather stupid to me to have both big and small balloons so easily mastered by one gun. Also am sick of the blender meta. Its just as boring as the merc/art meta, only it just gets over with faster.
Dementio:
--- Quote from: Gilder Unfettered on February 09, 2015, 12:01:23 am ---Also am sick of the blender meta. Its just as boring as the merc/art meta, only it just gets over with faster.
--- End quote ---
So you would rather render it completely useless? Because that is what is going to be if it can't destroy balloons quick enough.
Squidslinger Gilder:
Not completely useless, I just want to see vessels have options. Its boring seeing blenders go in and the fight decided quickly. Blending happens, ship disabled and generally unable to recover. No chance for any creative moves by pilots. If they do it, vet gunners know to use the blender to shoot out the guns so there is no way a kill ship can recover. I've seen that too many times. You see a possible comeback happening, then boom, gun out, then between the time it takes to rebuild + balloon rebuild it becomes a never ending losing battle.
Blenders being able to just sit on someone and grind them down with little effort does not show any skill. If anything, making it a little harder for blenders to cut through some balloons would give kill boats a chance to counter and recover. The blender couldn't just sit there doing the same thing over and over.
I don't get how folks can stand flying blenders all the time. Its depressing. Just sitting on top of enemies, blending, flaming...doing nothing. Its the faceroll build of GOIO. There is no skill or visible talent in it. A competitive meta built around blending and flaming is so sad. Back when both kill builds and disable builds were more even and the game was fast, there was always about a dozen different ways to approach each engagement. No meta was safe.
This is just the results of all the meta whining and a bogged down slow game. Its refreshing flying the dev app and meeting so many like minded people again. Stamina is indeed a bandaid but the core issues won't go away.
c-ponter:
I may have misunderstood slightly, but what your saying there is that a blender can just grind and there is no way to come back.
There are several reasons I do not agree with this
1: most good gunners know when facing a blender the main priority is to disable the Carro, from that point on it is easy to gain and hold the upper hand.
2: yes, once you are grounding out and have been disabled it is extremely hard to come back, the easiest solution to this is simple, don't. Just tank, save every single bit of permahull HP possible, and wait. Blender s are a kill, but a very slow one, the kill depends on your teammate winning against the other ship, if the teammate of the ship grounding out wins, or ignores the other ship to focus the blender it's entirely possible to come back. It just needs slightly more teamwork to counter than most other builds imo
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