Info > Feedback and Suggestions
Balloons with Health
Puppy Fur:
I feel carronades are pretty dang powerful and balloons are pretty dang weak. I'm more interested in the balloon side of things though so here it goes.
Currently, balloons all have the same health. Doesn't matter what size or ship, it's the same number of hit points. This seems like it creates balance issues. It feels as if the meta currently is, choose a pyramidion or face balloon lock. Lumberjacks and Carronades have always been extremely effective against balloons and balloons have in turn been extremely slow to repair. I feel they should be scaled differently for each ship.
Galleons are built to be tough but their balloon health says otherwise. Mobulas balloons are also an issue. Two shots and you drop like a rock. Spire as well. These ships are seen less and less from what I can tell and I feel a buff to their balloon health would help this pain.
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Well there is my opinion on balloons. More health for the ships that need it. If anyone has specific numbers they might think would work please post them. I'm no pro balance guy.
DJ Logicalia:
Especially if the gunner stamina system is going to be implemented in the game the same way it is in the Dev App. Balloons are going to need, like, 3x their current health just to stand up to Blenderfishes
Kamoba:
You forgot Junkers, they too are just big targets for blenders and LJs.
Although I like the balance of all balloons having the same health I feel it should be looked at a little bit more.
Caprontos:
Do you raise rebuild time for balloons with more health so once broken you pay for it longer?
Dementio:
Does changing balloon health matter? I expect to see Balloon destruction in a maximum of 3 shots, if the first 2 are not enough...
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