Info > Feedback and Suggestions
Balloons with Health
Inkjet:
As the balloon rebuild time does increase with health, the only way I could see it working would be to do something like splitting the Galleon's balloon into two, with a separate repair point (maybe back upstairs in the hard to reach location :P). With two points, one can be rebuilt just as quickly (or faster if the health of each is less than the current total of one) to arrest descent, but full vertical mobility wouldn't be regained until both balloons were repaired. A side affect of this might be that both Galleon balloons could be buffed, which might also prevent it from being a viable option.
GeoRmr:
*sigh* I'll say it again loah.
Reduce the damage modifier for balloons, reduce balloon health to scale. (yes this also scales with the helm tools which deal flechette damage)
Balloons break in the same number of shots but can be rebuilt and repaired to full health/functionality faster.
I heard you think that carronades are weak and need a buff, lets add stamina so they can now shoot down!
michael.hauda:
--- Quote from: GeoRmr on February 02, 2015, 06:54:11 am ---*sigh* I'll say it again loah.
Reduce the damage modifier for balloons, reduce balloon health to scale. (yes this also scales with the helm tools which deal flechette damage)
Balloons break in the same number of shots but can be rebuilt and repaired to full health/functionality faster.
I heard you think that carronades are weak and need a buff, lets add stamina so they can now shoot down!
--- End quote ---
Everything Geo said
Puppy Fur:
Well, I see we are all in agreement. lol
Maybe the rebuild time could be helped instead? I feel the current balance is wrong no matter which way it's looked at though.
Richard LeMoon:
Lower damage multiplier, lower health for same balloon break ratio, faster rebuild based on health, and perhaps faster falling might be an interesting combination.
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