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Pyramidion needs more love?

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Dementio:

--- Quote from: Crafeksterty on January 23, 2015, 08:42:15 am ---
--- Quote ---The Squid and Spire buff is essentially all about making them more effective against Pyramidions mostly, from what I could gather at least.
--- End quote ---
Not true.

--- End quote ---

With that I meant that half the posts I percieve about ships that are to be buffed are about how bad they currently perform against a Pyramidion and how easy it is for that ship to keep arcs on them and whatnot.

I don't see any strength that the Pyramidion has, but that's only me I suppose.

HamsterIV:
The Pyra's greatest strength is its repair configuration. The hull and balloon points are close to guns and there are no bits of ship geometry to get stuck on. An engie can tank hull without decreasing DPS at all. Also all the engines can be reached by one engineer in about 2 seconds. Muse could nerf armor, speed, and maneuverability but the pyra would remain the premier brawling ship just because it is so easy to keep alive.

Replaceable:
Pyramidion: A ship that, in order to do anything needs a helm tool since it's default is so bad. Need to turn/keep arcs? Phoenix claw. Need to accelerate anywhere? Moonshine or kero. Need to go up? hydro. The pyra sucks at doing any of those things on it's own without helm tools not even dramatic movement just normally. Not to mention how much dependency captains have on buffs.

2 guns is not OP. Galleon, junker and mobula (and spire I suppose) have trifectas. 3>2.

Pyras are all hull. Take piercing and you win. 

Main guns + engines closely spaced making them weak to hwatcha.

Pyras are really weak! Nerf not needed.

Stongest features are the nose cone- and it's nice on board layout for engineering.

I think people perceive the pyra to need a nerf because it is used quite a lot. It is not OP and I'm fairly sure can be out done by other builds easily. See it's weakness vs. piercing damage. As Daniel said: shoot anywhere- hit the hull, force the hull engi to repair hull, reducing it's effectiveness as no engines because pyras cant do shit on their own.

Kamoba:
Squid and spire buff needed? Yes. Pyra nerf needed? Maybe not in the ship itself? Maybe not.
Metamidion over-powered? Not at all, a good shot on one Artemis is enough to keep a metamidion from killing anything.. Gatling Artemis.is greatly under valued because it is so much easier to explain the gatling mortar combo to pubs meaning it's the first thing most people learn.

Pyras have their weaknesses its just how you learn to use them.

Indreams:
So, in my altered conclusion,

Pyramidion is a powerful ship. Two front facing light guns, coupled with its configuration makes it a good brawler. Whether it needs nerf is somewhat debatable, but the upcoming balance change could be unpopular.

I am of the opinion and impression that pyramidion has gradually phased away from a ram ship into a close range ship. Since Pyramidion was the ram ship, the game is lacking in rammings.

I simplify (little unjustly) ships into Long-range, Short-range, and Rams. Most ships, with appropriate build, can be short or long range, but not many ships can appropriately ram. I like to ram, piloting becomes ten times exciting.


I want an alternate ram ship. Maybe I can master goldfish or galleon rammings, but I think I want a new ship. I'm not sure at this point.

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