See you're so easily offended. Again humility and a bit of Zen are needed in your life.. If you'd like to do more trash talk then by all means you have me on steam and you're welcome to PM me.
As for your threat.. We've been in such teams before against each other, but I'm sure we can arrange a 2v2 skrim some time if you really think that'll make you feel better.
Nah I just remember the days when you piloted and I was a gunner or engie on your ship and it pissed me off on how you were so inefficient, and now I hear you talking smack about my calculations when I've seen you fly straight into a 2 v 1 (something I knew not to do even on my novice days).
As for a brawlers ships that can snipe. The successful example of this is my spire.
Art merc on top. flame hwacha.
At close range, the hwacha fires to disable and merc engie jumps down to the flamer at the same time to minimise repairs, and then 2nd hwacha kills. With 2 ppl on guns that leaves 1 engie to keep things together.
But on long range art, merc, heavy hwacha.
As for a pyra sniper, I do have a meta side but given the nature of pyra piloting I feel you just gotta commit and make sure you cut apart engines and guns before the impending ram from the brawler.
A true sniper build can rip apart any ship so long as they can hit. And when it comes to a brawl, I say its up to the pilot to really keep survivability.
Hydro, then tar and then kero the fk out of there reposition and snipe. As it stands a good sniper should be near an escape route anyway. Like a nearby cloud or terrain.