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Incendiary Rounds

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HamsterIV:
I didn't think incind Carronade would be that effective until my ship was shot by one. The balloon going from full to almost dead with a couple stacks of fire and random other bits catching on fire too was pretty bad. Also unlike a complete balloon kill that could be double teamed and brought up quickly an almost dead burning balloon limited the ships mobility and took longer to deal with. I think it messed with the engineer's rhythm.

Kamoba:

--- Quote from: HamsterIV on January 20, 2015, 12:50:00 pm ---I didn't think incind Carronade would be that effective until my ship was shot by one. The balloon going from full to almost dead with a couple stacks of fire and random other bits catching on fire too was pretty bad. Also unlike a complete balloon kill that could be double teamed and brought up quickly an almost dead burning balloon limited the ships mobility and took longer to deal with. I think it messed with the engineer's rhythm.

--- End quote ---
And many people will not keep up their chem cycles if they believe they're only going against carro gatling, giving a very sneaky oppertunity

Replaceable:
If you shove in incendiary after a prolonged engagement, especially on a gattling and/or a carronade. The hull/ balloon are never going back up imo

Picture this: You've destroyed hull or balloon with a gat or carronade respectively.
You being the sly dog you are, load in incendiary.
If they mallet rather than chem, yes they have more health, but then it's on fire plus it's taking good damage from the gun. It get's destroyed. 
If they chemspray, it has no health, and is destroyed again due to good damage from gat or carro. 
See what I'm getting at?

Although it is possible to repair efficient enough that they don't set on fire, they have a gat and a carronade on you. #BrokenComponents
And after a while the chem will run out no matter how good you are. Then you will burn. And things will never be repaired ever again.

In summary:
Incendiary can be checkmate ammo in the gat or carronade imo.

Alistair MacBain:
Only counts for standard pub match. In any highlvl game people will observe builds and loadouts and even if not its just a one timer. And if you need such a prolonged engagement and count on onetimers then you already did a huge mistake imo.
Rather get the intented kill by improving the execution of your main goal.
Blend them down, annoy them and either have your ally do the same if youre planning for double disable or get the quick kill from your ally in a forced 1n2.

Dementio:
Sometimes you need a back up to escape a 2v1 yourself, incendiary Carronade is pretty versatile and punishes enemy for slight mistakes. If they are perfect on chem/repair they still take a decent amount of damage, incendiary just punishes more.

Perfect engagements don't always happen, so it is good to have a plan B in case you do get in a prolonged engagement or whatever.

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