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Incendiary Rounds

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ZnC:

--- Quote from: Dementio on January 20, 2015, 03:52:03 pm ---Sometimes you need a back up to escape a 2v1 yourself, incendiary Carronade is pretty versatile and punishes enemy for slight mistakes. If they are perfect on chem/repair they still take a decent amount of damage, incendiary just punishes more.

Perfect engagements don't always happen, so it is good to have a plan B in case you do get in a prolonged engagement or whatever.

--- End quote ---

+1. I've studied Incendiary for a long time, and it does certainly feel like it was made for the Carronades. In theory chem hard counters it, but in practice perfect chem is much harder to keep up with your main engi being dedicated to rebuild and repair balloon, and 2nd engi having to choose the lesser evil - repair or maintain chem/extinguish. It's also strong against ships that don't usually run chem cycles like Mobula, Spire.

ShadedExalt:
My usual Carro ammo was Heavy, Greased, and Incen anyway. Spreading fire is NEVER bad, and I figured that pressure is pressure, and that the engies would have to screw up eventually.

sparklerfish:
It's good for close-range mines.  Otherwise I never use it.

Lovely LadyBell:
Personally i love to incendiary round on mines and the flamer. Not all the time on flamer but i find incendiary mines to be very effective. Incendiary flamer is also good but is very slow moving in my opinion. Both are quite fun though and worth using.

Sammy B. T.:
Incendiary Lumberjack is extremely potent especially on a lumberfish where the lumberjack is more about control than damage. You to shoot closer and the high damage and aoe of the lj means that its harder to keep chems up.


The ammo is extremely situational and I would say necessitate a gunner (BLERG!). I can't think of a gun that benefits from only using incendiary.

BTW it is horrrrrrible in the flamer.

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