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Incendiary Rounds

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Alistair MacBain:
Dont take me 100% but im rather sure that it is 20% for greased and something between 20%-30% for heatsink.
But as gat flak isnt really a good option I wouldnt take that as an argument.
Why bother with gat flak when gat mortar is much better. Higher damage, harder to abuse by the enemy ...
Dont see why I should take gat flak ...
If i want mid to closerange id take hades flak or hades banshee.

Arturo Sanchez:

--- Quote from: Indreams on January 19, 2015, 09:22:06 pm ---
--- Quote from: DJ Logicalia on January 19, 2015, 08:02:03 pm ---Incin is good on specific guns in specific places, just like any ammo. It cuts back on arming time, and adds fire to guns that might not have done fire damage before.

Heavy Flak, Lumberjack, Mines, Light Cannonade (on occasion, Heavy Cannonade, but I wouldn't recommend it often), Gatling, Flare, and prooooobably a few guns I'm forgetting, all benefit from incendiary in many circumstances .

edit: flamer, hades, and banshee can also benefit form incendiary as an alternative ammo choice

--- End quote ---



Well, it does cut on arming distance (not arming time, there's a technical difference), but than, greased.

On mines, incendiary is a pretty good choice. Real good destruction. I really don't like incendiary on carro or gat. If I'm at 'reduced' carro/gat range, I'd rather be preventing flames (heatsink) than causing them (incn). And really, greased feels [bi]soooooooooo[/i] much better.

Theory crafting, I guess incendiary will panic fresh engis and put a 3/5 sec pause on experienced engis.



I heard once that incendiary on heavy flak causes like 8 stacks of fire. Is that true?

--- End quote ---

Like I said.

Why set parts on fire when you can shoot heavy to actually break parts. Or greased for better dps.

and naturally I was not counting mines, you always need inci with mines on a brawler. Inci is the same as the greased vs charged debate.

For arming, inci vs greased. Mines? sure inci. Anything else like a flak or lumber? Just use greased.

For component sniping. Heavy vs inci. Inci if you can't consistently hit the components.

Dementio:
The problem with incendiary are not only its low damage and low rof, but also that guns are just too good. With normal rounds a gatling can still destroy almost any armor, a carronade still almost any balloon, a mercrury and artemis still any gun and engine.
Incendiary, are comparable to the Pyramidion side guns, rarely used and the damage output of the other guns/ammo are better, but have both and you will win regardless.
I have incendiary on Goldfish side carronades, with its heavy gun on the front the disable is rather quick and almost unbearable, add fire stacks to balloon, armor and some random components and the damage is unbearable. One could say a flamer achieves the same result, but if chem spray is actually up, the carronade will still do a decent amount of damage.

I only really use incendiary on carronades actually, for everything else I prefer heatsink, because every other case is probably about arming time and about what ammo the gunner is going to take. Gunners can't use chem, so heatsink over incendiary, usually.



--- Quote from: Alistair MacBain on January 20, 2015, 02:51:16 am ---Dont take me 100% but im rather sure that it is 20% for greased and something between 20%-30% for heatsink.

--- End quote ---
Heatsink is exactly the same as greased in arming time reduction, but with less damage reduction than greased.

Indreams:
I used to go incendiary on hwachas, than I realized that I'm destroying everything and not setting anything on fire.

Btw, does incendiary work for flamethrower at all? Maybe it was the reduced range, but on a match, I fired a full clip of incendiary on a squid and didn't set anything on fire (components, I'm sure, weren't chemsprayed).



--- Quote from: Dementio on January 20, 2015, 03:58:10 am ---Incendiary, are comparable to the Pyramidion side guns, rarely used and the damage output of the other guns/ammo are better, but have both and you will win regardless.

--- End quote ---

I feel like Incendiary is more comparable to range finder, although range finder is far worse.

Pyramidion side gun works pretty well when your captain knows how to get that sweet sweet trifecta.

Alistair MacBain:
Incendiary should work on flamers but its totally not needed.
The roughly 25% on the flamer is already enough takin gthe big (360) clipsize, the great rate of fire and the ability for flamer particles to pass components and set several different things on fire.

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