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Incendiary Rounds
DrTentacles:
Hmm. I highly doubt it, unless heavy flack distributes damage differently than any other explosive weapon. The only weapon that you can get a large number of stacks on per shot is the carronade, because each "fragment" rolls hit percent separately.
I am also skeptical of it's effect on mines. Mines already have a fairly high base chance to do fire stacks, with their main advantage for setting fires with incendiary being the number of components hit. Otherwise, it seems to basically be the "two step" (primary/secondary) chance-to-set-fires roll.
Indreams:
With mines...
Mines has mag size of 1. Clip size and rate of fire penalty is nothing.
Incendiary reduces the range on mines (which is a wanted). Other ammos to do so are greased, heatsink, and lochnagar. Greased just reduces the damage of one mag mines. Heatsink does about the same thing. Lochnagar... is lochnagar.
May as well take that added fire.
seriouschess:
I use them on a Gatling gun sometimes. Or a flack or mortar while waiting for the armor to decay and I have nothing better to load.
I like the idea of making the engineers run around and do something rather than manning another gun. Probably better against mobulas and pyramidions than squids or goldfish for that reason.
I think the biggest disadvantage is the -30% ammo speed. That makes whatever you shoot have a pretty short range so you have to get in very close. It's very situational to be sure.
Alistair MacBain:
The problem of incendiary is the clip size and rof reduce. And the weak potential of fire against an experienced crew.
The projectile speed reduce is actually the big thing I see for this weapon.
Projectile / muzzle speed isnt really intuitive. Guns like lj or flak have arming time. This means they have to travel a certain amount of time till they do their secondary damage.
This means with less projectile speed your bullets travels less in a set amount of time meaning your shot will arm closer to you. This allows you to gain an additional 90m where you can deal full damage with guns like lj or hflak.
In the end the other ammos with projectile decrease are often better than incendiary. But thats not due to the muzzle speed thats due to its other stats.
Even with better stats on incendiary you will most likely still not use incendiary on flaks. Thats due to the fact that every explosive weapon has a decent chance to set things on fire. The higher the damage on it the higher the chance.
Incendiary is only really viable on mines as they dont benefit from any other arming decrease ammo when you dont want to face the risk of lochnagar mine.
Besides that I sometimes see and use incendiary on carronades. But besides that I dont use them on any gun.
Kamoba:
I can't remember the numbers but it definitely make the shortest arming distance, very handy if you intend to use gat flak as you're able to keep your gatling range easier and still have the flak be effective.
The added fires make it a fun one to pester "no chem pub" crews with.
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