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Mine Launcher

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Helmic:
If they're neutral, though, that'll just make them really popular for griefing which is problematic for a game with no kick function.  And this is friendly fire a GUNNER can do, you don't need the captain slot to grief friendly ships, that's a new one.  Even if you aren't griefing, it makes it really easy for a quickjoiner to accidentally piss off everyone.

I don't know what to think of these yet.  You have to remember that it's a light gun and there's a lot of ships with "useless" light gun slots.  The top right slot on a Spire?  You bet the Pewter Piper is going to be putting a mine launcher up there.  This is a gun that doesn't have to be pointed at the enemy to be useful (though not in the horrible way that personal anti-ship weapons would be) and can be prepped when the engineers are bored.  I wouldn't be surprised if they're designed with that in mind, something to add a little extra damage in exchange for whatever utility you would have gotten out of a flamethrower or flaregun or banshee but nothing to actually turn the tide of battle.

awkm:

* It's a small weapon.
* We want it to come out by the end of the month.  It's tight though, we have a lot of content coming out.  If it does come out at the end of the month, expect it to be rebalanced several times after release since testing time will be short.
* Those old numbers posted are accurate, but accurate as far as the last time I touched them.  Take them with a grain of salt.
* There will be some kind of cap on number of mines you can have.  Maybe it'll be by ship, by gun, I don't know.  Zill is right, it's a huge strain on our server and your computer.
* You'll be able to shoot mines down, as in they will slowly drop until exploding on the floor or whatever else is below them.  Unclear if I want you to be able to snipe explode them.  AoE damage and ripple effect is unclear.  An entire minefield exploding is a huge strain on server and your computer so I'm going to avoid it if possible.
* I've always wanted Friendly Fire as an optional feature in the game.  So far, mines are owned by your team.  So no FF.

JaceBoojah:
I dont see mines increasing the sniping game.
Most sniping builds have a sniping side and a short to mid range side.  Replacing a gun with a mine launcher will alter that balance. 
Yes galleons can put them on the back and I'm sure other sniping ships will find a niche for them but when are you going to set up this mine field?  Snipers line up their shots as soon as a dunes match starts. If the don't then the enemy can close the gap easier.
I see some players who once had merchs on the side now using trifecta pyramids with mines on the back left.  I also see Squids players who don't really use their back gun as much choosing mines instead of merchs.

and on a anti-sniping side note:
KEEP YOUR FRIENDS CLOSE AND THE LONG RANGE SIDE OF YOUR ENEMIES CLOSER!

Captain Smollett:
awkm, thanks for the insight.  You have to answer this one question for me though.  Will you be able to harpoon mines??????

This probably won't get much use in the cogs but it would be insanely fun to tow and fling mines across the match in pub games and things like junker fight club, harpoon squidding matches etc.

Connor Mc.:
http://www.kickstarter.com/projects/musegames/guns-of-icarus-onlineadventure-mode/posts WOO

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