Main > Gameplay
Mine Launcher
Pickle:
--- Quote from: Machiavelliest on April 11, 2013, 04:44:04 am ---With an arming delay, you'll be forced to resolve collisions between the mines and the ships where the mines aren't destroyed.
--- End quote ---
I might have confused thing by using the phrase "arming time" - perhaps "deployment delay" would be better?
But you raise an interesting point, and I suspect that there will be an arming delay and that striking a mine before this time will cause the mine either to bounce off without detonating or be destroyed without detonating. Why? - because if this isn't the case you load with Greased Rounds and you've got a massively powerful weapon in close-range combat dealing insane amounts of damage with a 30-round clip (at base, Greased modifier to be added). It would make the initial release of the Lumberjack without an arming timer look like a sensible balance decision!
Wazulu :
Personally, I see two main uses of the mine launcher, with one I feel particularly evil.
Firstly, you could use the mines to boobytrap clouds at the start of a game- Duel at Dawn or Battle on the Dunes being good examples. This would be of great use to Sniper ships, as they would either force heavy damage or a slowing down in the enemy ship. While the practicalities of this technique have probably been argued prior to my post, I still want to try this out.
Secondly, and this is a truly dirty and contemptuous idea, is to use the wind to bombard enemies. Sounds stupid, right? Ah, but we've all played Desert Scrap, and faced the downright annoying sand storms. The idea is, as a storm rolls in, to place mines which will ride it all the way into the control point. Primarily, they'll be hard to see in the sand. Following that, nobody will be focused on shooting them down as they attempt to not crash/preserve engines/guns etc. By effectively spamming mines at this point one would make a constricted area even tighter, and the combination of this with the dust storm means any hostile ship would be a ripe target. However, I'm not sure if this is even feasible, as I need to know the speed of the mines and the correct part of the storm in which to place it. Also, I hope the mines will hit the walls if they miss, as they could get in the way as you try and hold the point.
Cheers for reading,
Wazulu
Pickle:
Eric has already said that mines will remain stationary relative to the map, and will not drift on the wind. So that rules out the Desert Scrap nightmare scenario.
--- Quote from: awkm on April 09, 2013, 12:46:21 pm ---
--- Quote from: Captain Smollett on April 05, 2013, 05:11:53 pm ---awkm, thanks for the insight. You have to answer this one question for me though. Will you be able to harpoon mines??????
--- End quote ---
That... is interesting.
The reason why they're always stationary is to reduce performance implications of 40+ potential mines out in the scene at once... you know detecting all their collisions. However, if they only move with harpoons.... hmmmmm.....
--- End quote ---
Wazulu :
Gah, my plans are ruined. Ah well, it's probably for the best anyway.
Chango:
--- Quote from: Hubert PIckle on April 11, 2013, 06:46:20 am ---Eric has already said that mines will remain stationary relative to the map, and will not drift on the wind. So that rules out the Desert Scrap nightmare scenario.
--- Quote from: awkm on April 09, 2013, 12:46:21 pm ---
--- Quote from: Captain Smollett on April 05, 2013, 05:11:53 pm ---awkm, thanks for the insight. You have to answer this one question for me though. Will you be able to harpoon mines??????
--- End quote ---
That... is interesting.
The reason why they're always stationary is to reduce performance implications of 40+ potential mines out in the scene at once... you know detecting all their collisions. However, if they only move with harpoons.... hmmmmm.....
--- End quote ---
--- End quote ---
Boooo. If we have to deal with the damned wind the mines should too!
Navigation
[0] Message Index
[*] Previous page
Go to full version