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Mine Launcher

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Machiavelliest:
Please tell me there are short-lived timers on these things to keep them from being a strategic weapon.  Also, I hope there's arming timers on them.  I know if a Galleon had a mine launcher on its stern, I'd put my nose right in there to make it so either the mines wouldn't arm and would just harmlessly bounce off, or the explosions would hit us both.

Connor Mc.:
What if you could trigger the explosion?

Machiavelliest:

--- Quote from: Connor Mc. on April 04, 2013, 10:58:36 pm ---What if you could trigger the explosion?

--- End quote ---
That would keep them from blowing up on friendly ships.  WAY too overpowered.  Speaking of which, how is friendly fire going to be handled with these?

N-Sunderland:

--- Quote from: Machiavelliest on April 04, 2013, 11:03:03 pm ---
--- Quote from: Connor Mc. on April 04, 2013, 10:58:36 pm ---What if you could trigger the explosion?

--- End quote ---
That would keep them from blowing up on friendly ships.  WAY too overpowered.  Speaking of which, how is friendly fire going to be handled with these?

--- End quote ---

One notable thing is that they deal 300 impact damage, assuming that number is still accurate. Impact damage affects friendly ships, though I think it's reduced.

Pickle:

--- Quote from: Connor Mc. on April 04, 2013, 10:58:36 pm ---What if you could trigger the explosion?

--- End quote ---

Awkm has suggested that mines can be detonated by shooting them, and that shooting the balloon they hang from will cause them to descend onto whatever is below them.

Whether sympathetic detonation can be rippled through a dense minefield giver the AoE hasn't been hinted at one way or another.

I would hope that mines are "neutral" and will deal full damage to any ship, regardless of friendly status.

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