Main > Gameplay
Mine Launcher
-Muse- Cullen:
--- Quote from: RearAdmiralZill on April 02, 2013, 11:23:18 am ---I cant see them lasting forever else that would put a serious strain on the match itself in terms of loading assets. If they do, then there had better be a limit. One or the other is really a must for it to be balanced out in my opinion.
I was told at first it was heavy, but then scaled back to a light weapon for better use. I mean, who's going to put a mine launcher on the front of a goldfish as the main gun?
--- End quote ---
If it happens to be a light gun, then what happens if a Junker goes all mine launcher? Would there be a cap to the total amount of mines on the stage, and therefore, make it useless because it would hit the mine limit very quickly? Or would each gun have its own mine limit? Wouldn't that put a whole lot of strain on the server?
Would the mine limit be shared by both teams, so a team could abuse this by constantly destroying old mines?
Could this be used as an actual gun? Or does it simply deploy a mine that the ship would have to fly away from? If it could be used as a projectile, it could be viable to use on a Goldfish, I suppose.
Lots'o questions.
RearAdmiralZill:
--- Quote ---If it happens to be a light gun, then what happens if a Junker goes all mine launcher? Would there be a cap to the total amount of mines on the stage, and therefore, make it useless because it would hit the mine limit very quickly? Or would each gun have its own mine limit? Wouldn't that put a whole lot of strain on the server?
Would the mine limit be shared by both teams, so a team could abuse this by constantly destroying old mines?
Could this be used as an actual gun? Or does it simply deploy a mine that the ship would have to fly away from? If it could be used as a projectile, it could be viable to use on a Goldfish, I suppose.
Lots'o questions.
--- End quote ---
And probably why the only real info we have on it is "Its Coming." They may not even know yet, haha.
-Muse- Cullen:
--- Quote from: RearAdmiralZill on April 02, 2013, 11:34:45 am ---
--- Quote ---Lots'o questions.
--- End quote ---
And probably why the only real info we have on it is "Its Coming." They may not even know yet, haha.
--- End quote ---
Agreed. Muse has made many 'standard' weapons, which I appreciate. In order to make sure they don't double up on weapon effects, they're gonna have to keep making special things like this mine launcher. Sadly, though, that'll mean that each new addition will require a whole lot of logistical stuff. Hopefully this gun'll come out soon, but I wouldn't be surprised if it took the indefinite 'VALVe-time' soon.
Pickle:
--- Quote from: awkm ---yeah the table is a little bit of a mess, it was calling on some stuff in another sheet and i reordered the rows so it got screwed up.
But yes, the Mine Launcher is in the works. The only thing right about it at this moment is its damage. It's devastating if you run into them. They'll float in the air, maybe drop ever so slowly. They should be dumb and kind of obviously there so if you want to take the risk and steer through them then fine. You can shoot them down though if your aim is steady enough.
It wont' be coming for a while since we don't have any art assets for it and it'll require a lot as well as some extra coding.
--- End quote ---
The screenshot suggests that the art work is well under way and there is in-game testing of the code taking place on the dev servers (can a CA confirm?).
Howard said there was a patch due after the PAX, whether that's 1.1.6 or 1.2 remains to be seen. But with the Mine Launcher and the new maps hinted at a few weeks ago it wouldn't surprise me if there's a big patch in the works and due quite soon. Something to give a mid-campaign boost to the Kickstarter fun raising.
MasX:
Heavy or small weapon
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