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Heavy Clip Heavy Carroande
RearAdmiralZill:
--- Quote from: nhbearit on December 04, 2014, 02:10:13 pm ---It has too long of a range. Max effective range with the H carro is 400m. At 400m the H carro can destroy any balloon in the game, or almost any component, and do it in one clip or less. My problem with it's range is that it outranges any short range kill guns. The Gatling's max effective range is somewhere between 300-350m beyond that expecting my gunner to reliably strip their armor is unrealistic. Which means it doesn't matter what gun I've paired it with, my killside can't get the kill, or the disable, before we become balloon locked. I'd like to see the H carro's max range brought down to 200-300m. It is supposed to be a short range weapon. Being able to out range a gat is simply insane.
--- End quote ---
Stop using only greased ammo in a gat. Might help.
nhbearit:
Well zill, I'll be jumping on goio around 7pm est . (about 4 hrs from now) If you feel that a gat with your choice of ammo can outrange a heavy carronade, I'd appreciate it if you wouldn't mind jumping into a blastyard and showing me how that works.
RearAdmiralZill:
Well I wont be, so feel free to do it on your own.
Apologies, I should of assumed a short reply would net the same in return.
I grow tired of knee-jerk proposals to things that potentially don't need it. Especially in the realm of disable vs kill. I'm sure someone has calculated the time it takes for a gat/mortar to kill x ship. I just know its pretty quick. Forgive me for enjoying the fact that there is an option to counter that through disabling. Even your gatling gun can disable that "op" heavy carronade.
Dementio:
Wasn't the actual ranges:
Heavy Carronade: 425m and
Gatling: 450m?
Light Carronade was something around 325m, I think, just for comparing purposes.
I mean, of course you can use greased Gatling, but if you see that Carronade at max range, I dunno.
And then again 425m are not little, not always do you get presented with the possibility of staying at that range and grounding out the enemy.
And then more so again, you would think a heavy gun is able to beat a light gun.
And even more so, a lesmok Gatling actually isn't that bad against a Goldfish. I mean, the Goldfish's armor health is like 400 only and the Carronade can't kill as quick as a lesmok Gatling and light Flak/Banshee combination, if it stays in range.
If the range of the Carronade gets lowered, then the light Carronade might very likely be lowered too and that might decrease it's usefulness on a number of ships, which changes balance and on and on...
I don't really see a problem with the range on the gun itself. Maybe "Close Range" is not close range enough and the gap needs to be bigger, but that in itself should be discussed in another thread.
Back to the topic though, I do believe Heavy Clip on the Heavy Carronade is all you ever really need, since it has the same dps as default rounds, which is not that bad, and you are always able to snipe components with that 1 shot left, if you have to. Sniping heavy guns with any Carronade is, naturally, especially easy.
Of course that does not rule out other ammo types that give you an extra disruption effect or better dps.
Depending on what you want the gun to focus on, heavy clip is the better ammo type or not. Similar to a normal Gatling, you could outrange and "out-accurate" any other non heavy clip Gatling at range. But in close range everybody wants the greased rounds for pure dps on the enemy armor, similar one could choose the charged rounds for the Heavy Carronade and just get close enough to have the best dps and instead of using it as a disable gun, use it as a killing gun, while disabling the balloon of course.
In my opinion, the heavy clip does exactly what it should do and is fine where it is.
Sammy B. T.:
There is a difference between max range and effective max range. With Heavy Clip is a tool that narrows the gap between these. Heavy clip hwatcha and normal hwatcha have the same max range but no one would say they are both equally useful at sniping.
Now lets look at a heavy clip heavy carro vs heavy clip gat
In 1.66 seconds the H carronade has released its clip and is pretty much guranteed a balloon pop. You need 1200 damage to pop the balloon the this carro gives you max 1368. You're shooting at what is generally a massive unprotected target.
Now to counter it we need the gat to shoot out the carronade, a fairly small target surrounded by hull grabbing shots. This requires 20 shots hitting. Assuming a functional impossible 100% accuracy for all 20 shots, this will take. 2.28 seconds. In reality a godly gunner will probably get 75% of his shots at max range meaning he will need 3.2 seconds. However the h carronade has already long done its job.
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