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Heavy Clip Heavy Carroande

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Spud Nick:
Too strong or just fine where it is? Please discuss below.

Crafeksterty:
That opens up alot. I mean it has been discussed alot, and making a fine thread in its pure take of the discussion... well currently i dont find it nescesarry.

But just to add into the discussion:
Yes its very strong and its use with heavy clip is a must in most cases. That is because then it can reach maximum length with all pellets hitting its target.
But some would argue other ammo type are usable but only after a closer range.

I believe the gun versus baloons in this current state is just Static.


A question that can be brought to peoples attention is "How fun is it to fire a carronade?" or "How do you fare firing a carronade in comparison to other weapons?"
And well im asuming most people will answer aproximately the same. There is no real dynamic element to this weapon. By that i mean using it in more than a few ways.
Hwacha can snipe and burst, it can also spare half its remaining shots until enemy component is repaired for another beatdown.
The artemis, as difficult at times it can be to put it in arcs, it delivers in the disabling and enough on the explosion department, the effort of disabling and having them aimed is dynamic for it enough.
The Gattling can brawl and target focus weapons or engines. How many times has your hwacha on your galleon been taken out by a gattling? It has a goal and combine it with the gattlings slow bullets.
I can list more weapons that handle differently and thus deliver a balanced game dependant on how familiar you are with the weapons.
And the carronade needs the least ammount. Making it boring, and statisticly most effecient.

GeoRmr:

--- Quote from: Crafeksterty on December 04, 2014, 11:12:32 am ---That opens up alot. I mean it has been discussed alot, and making a fine thread in its pure take of the discussion... well currently i dont find it nescesarry.

But just to add into the discussion:
Yes its very strong and its use with heavy clip is a must in most cases. That is because then it can reach maximum length with all pellets hitting its target.
But some would argue other ammo type are usable but only after a closer range.

I believe the gun versus baloons in this current state is just Static.


A question that can be brought to peoples attention is "How fun is it to fire a carronade?" or "How do you fare firing a carronade in comparison to other weapons?"
And well im asuming most people will answer aproximately the same. There is no real dynamic element to this weapon. By that i mean using it in more than a few ways.
Hwacha can snipe and burst, it can also spare half its remaining shots until enemy component is repaired for another beatdown.
The artemis, as difficult at times it can be to put it in arcs, it delivers in the disabling and enough on the explosion department, the effort of disabling and having them aimed is dynamic for it enough.
The Gattling can brawl and target focus weapons or engines. How many times has your hwacha on your galleon been taken out by a gattling? It has a goal and combine it with the gattlings slow bullets.
I can list more weapons that handle differently and thus deliver a balanced game dependant on how familiar you are with the weapons.
And the carronade needs the least ammount. Making it boring, and statisticly most effecient.

--- End quote ---

I disagree with your statement about it being  less dynamic because you can only use it a few ways, you talk about other weapons being more dynamic, eg, hwacha burst and heavy, without mentioning the uses of the carronade.  Lets compares it to the hwacha: you can use the carronade snipe components or for general AOE damage, just like heavyclip hwacha and burst hwacha. Breaking it down further by looking at the choice of ammunition, in a carronade you can put heavy, charged and incendiary to good use, that's 3 choices, in a hwacha what've you got? Just heavyclip and burst. If we compare damage types the hwacha has shatter and explosive, the carronade has flechette and shatter, toe to toe. The carronade is actually more dynamic and has more options.

I also think its fun to shoot, especially when spraying ships engine columns with incendiary, or sniping the guns and that soft spot behind the pyramidions balloon armor with heavyclip.

nhbearit:
It has too long of a range. Max effective range with the H carro is 400m. At 400m the H carro can destroy any balloon in the game, or almost any component, and do it in one clip or less. My problem with it's range is that it outranges any short range kill guns. The Gatling's max effective range is somewhere between 300-350m beyond that expecting my gunner to reliably strip their armor is unrealistic. Which means it doesn't matter what gun I've paired it with, my killside can't get the kill, or the disable, before we become balloon locked. I'd like to see the H carro's max range brought down to 200-300m. It is supposed to be a short range weapon. Being able to out range a gat is simply insane.

Crafeksterty:

--- Quote from: GeoRmr on December 04, 2014, 12:19:05 pm ---I disagree with your statement about it being  less dynamic because you can only use it a few ways, you talk about other weapons being more dynamic, eg, hwacha burst and heavy, without mentioning the uses of the carronade.

--- End quote ---

Yeah i forgot to mention carronade, but i dont mean its use in terms of Ammo. Its how it changes the way you play.

Here is another thing about the hwacha, its got a long reload. Meaning you can jump out of it and do something else in the meantime. It also gives the enemy ship a way to escape just for that knowledge. The carronade does not really have a dynamicy when it comes to shooting it or using it. The only real dynamic use it has is making sure that both ships are leveled. Or to the baloon atleast. You know... the downward arc. Everything else is just shooting the baloon. Apart from shooting components which is another + point to it being more dynamic, but its mostly viable with the use of Heavy clip kinda putting it down to static use of Heavy clip again.

So when carronade is up against a hwacha, the only way the hwacha can survive is if he snipes the carronade out from its max range, or staying under it witch means the hwacha ships baloon can be targeted, but atleast the hwacha will get the chance to disable the carronade before that happens.

So not just ammo, its also how its used, fired, how one defends against it, weaknesses that makes you accomodate to other things etc. Carronade has the least in my eyes, well that is if we exclude flair.

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