Author Topic: Are we going to talk about these weird control options?  (Read 17141 times)

Offline DJ Logicalia

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Are we going to talk about these weird control options?
« on: December 04, 2014, 01:10:24 am »
(mouse 0 is mouse 1 and mouse 1 is mouse 2)


Cargo Hook? What is this?



Why are there so many leave gun options? And secondary fire? Huh?

I am confused

Offline Arturo Sanchez

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Re: Are we going to talk about these weird control options?
« Reply #1 on: December 04, 2014, 01:35:15 am »
signs of boarding action?

Or maybe there was a turbulence feature and you needed to brace for impact.

as for dismount and leave gun. I dun even.

secondary fire I assume would be changing the fire rate?

Like gat has a burst and a auto function?

Offline AbbyTheRat

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Re: Are we going to talk about these weird control options?
« Reply #2 on: December 04, 2014, 03:25:35 am »
Cargo Hook is for future updates.

SecondaryFire - Zoom on guns or secondary function, usually just zoom, like on Hades or Lumberjack.

Dismount/Leave - I found this out.. but I've since forgotten, will find out from someone who knows, apparently it was something weird in code? I'll get the guy who knows.

Edit- timezones, it may take awhile before they notice my message.
« Last Edit: December 04, 2014, 03:31:19 am by AbbyTheRat »

Offline Arturo Sanchez

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Re: Are we going to talk about these weird control options?
« Reply #3 on: December 04, 2014, 06:53:39 am »
oh wow i completely forgot secondary was zoom.

I use it all the time lol. weird name for zoom tho.

Offline shaelyn

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Re: Are we going to talk about these weird control options?
« Reply #4 on: December 04, 2014, 08:11:12 am »
lol that explains why Nietzsche and I couldn't ever find Zoom in options...we weren't looking for secondary fire.

Offline Sprayer

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Re: Are we going to talk about these weird control options?
« Reply #5 on: December 04, 2014, 08:48:20 am »
I dunno, I kinda saw many names for binding left and right mouse button. When it dosn't say left/right 0/1 are one of the more used names. I believe it's more used than 1/2 for the simple fact that devs who'd rather tend to 1/2 also more heavily tend to left/right.

I was wondering about the cargo hook as well since in recent feature additions, muse added the feature before the ability to bind a custom key to it (from the top off my hat Signals and Active Tar)

Also in many shooters and foremost source engine games zoom/ironsights are called secondary fire and guns that actually have an alternate firemode don't have zoom/ironsights. This only changed relatively recently, before that alternative attacks (e.g. underbarrel grenade launchers) were either a seperate weapon or were accessed by switching the firemode via a select firemode button.

Also, Helm also has both a dismount and leave option. (For whatever reason)

Offline GeoRmr

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Re: Are we going to talk about these weird control options?
« Reply #6 on: December 04, 2014, 03:33:35 pm »
Cargo Hook is for future updates.

Heavy Harpoon Confirmed

Offline Queso

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Re: Are we going to talk about these weird control options?
« Reply #7 on: December 04, 2014, 04:02:41 pm »
Cargo hook is for SPOILERS

Offline Indreams

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Re: Are we going to talk about these weird control options?
« Reply #8 on: December 04, 2014, 04:22:08 pm »
Cargo hook is for SPOILERS
WHAT IS IT FOR!!! TELL ME QUESO!

I'm writing in Times New Roman. I am serious

Offline ramjamslam

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Re: Are we going to talk about these weird control options?
« Reply #9 on: December 04, 2014, 04:37:22 pm »
There should be some youtuber videos from PAX East a while back that show what the cargo hook button is used for.

Offline Imagine

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Re: Are we going to talk about these weird control options?
« Reply #10 on: December 04, 2014, 05:49:35 pm »
Cargo Hook is for co-op mode.

Offline ramjamslam

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Re: Are we going to talk about these weird control options?
« Reply #11 on: December 04, 2014, 06:21:46 pm »
Yea, there should be some PAX demo's of it from a few months ago, but I can't find any...

Offline Arturo Sanchez

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Re: Are we going to talk about these weird control options?
« Reply #12 on: December 04, 2014, 07:44:25 pm »
Cargo Hook is for co-op mode.

so thats how baby ships are made.

Offline ShadedExalt

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Re: Are we going to talk about these weird control options?
« Reply #13 on: December 04, 2014, 09:26:15 pm »
Cargo Hook is for co-op mode.

so thats how baby ships are made.
8)

Bruh, you forgot your sunglasses.  Also...

Pyramidion rams a Galleon in the stern.

Offline Steve CZ

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Re: Are we going to talk about these weird control options?
« Reply #14 on: December 05, 2014, 02:59:13 am »
Cargo hook is for hooking cargo... It's in the name, duh