Main > Gameplay
Ship design pet peeves
Kamoba:
--- Quote from: Ceresbane on December 16, 2014, 08:09:19 am ---buff hammer gunners. I dub these power monkeys.
fire a spurt of flamer and watch the gun die.
--- End quote ---
I'd sooner a buff gunner power monkey than a troll monkey...
buff hammer with loch....
Crafeksterty:
I wonder how if double jump would make parkouring the ships better.
It probably would but i bet there would also be not that suitable for goio.
I mean the game isnt based on jumping.
ShadedExalt:
--- Quote from: Crafeksterty on December 17, 2014, 07:28:11 pm ---I wonder how if double jump would make parkouring the ships better.
It probably would but i bet there would also be not that suitable for goio.
I mean the game isnt based on jumping.
--- End quote ---
The Devs have talked about 'Adrenaline Abilities', like the engi running faster than normal. Maybe have it be one of them?
Kamoba:
--- Quote from: ShadedExalt on December 17, 2014, 07:37:49 pm ---
--- Quote from: Crafeksterty on December 17, 2014, 07:28:11 pm ---I wonder how if double jump would make parkouring the ships better.
It probably would but i bet there would also be not that suitable for goio.
I mean the game isnt based on jumping.
--- End quote ---
The Devs have talked about 'Adrenaline Abilities', like the engi running faster than normal. Maybe have it be one of them?
--- End quote ---
Ah but are those idea's restricted to co-op and adventure?
But yeah I remember Howard talking about them, a double jump could be a thing. 8)
Replaceable:
Too many variables for me. Rather than 'mallet or chem' its 'power up, yes or no + mallet or chem. ' Can't handle it.
I'd have to learn engineer again. Current engineer class is good.
Vehemently opposed to the idea of power ups.
Maybe some quirky niche tools might be nice. But who knows?
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