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Ship design pet peeves
Indreams:
Well, I'm thinking, for like co-op, that a mastery system in League of Legends or perk system in Sanctum 2 would be pretty nice.
I mean, when you are facing humongous boss ships with your tiny squid, you're going to want some passive buffs that makes you heroic.
But that aside, one of my ship design pet peeves is how things are "out-of-the-plain-sight" on a Galleon.
I can't count the number of times when I had to show a new player where the bottom deck stairs, bottom deck ladder, main engine, and the aft guns were. When you've flown on it once or twice, its fine, but every steam sale... It's just my pet peeve.
Kamoba:
--- Quote from: Indreams on December 18, 2014, 01:08:54 pm ---Well, I'm thinking, for like co-op, that a mastery system in League of Legends or perk system in Sanctum 2 would be pretty nice.
I mean, when you are facing humongous boss ships with your tiny squid, you're going to want some passive buffs that makes you heroic.
But that aside, one of my ship design pet peeves is how things are "out-of-the-plain-sight" on a Galleon.
I can't count the number of times when I had to show a new player where the bottom deck stairs, bottom deck ladder, main engine, and the aft guns were. When you've flown on it once or twice, its fine, but every steam sale... It's just my pet peeve.
--- End quote ---
The Pyramidion, a ship who has both guns at the front up a ladder, will suffer the same issue during the steam sale, I'd say thats a pub pet-peeve over ship design ;)
Arturo Sanchez:
here's one I completely forgot about due to a forgotten reason why I hate flying junkers.
I remember why. The back of the junker obviously has railings, so I had this assumption that I could just walk backwards and stop at the barrier. You don't. You clip right through and fall through the back.
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