This shouldnt belong on the Feedback section as this is more on the discussion on weapons and how they are expected to be used with Ammo and gunners that we need to be more usefull.
What am i talking about here?
I recently tought about how ammo do have lots of effects for different guns but their effects arent used as in the end they arent as worth firing as the others.
That is because in this current state, some ammo types are stronger. But what if they are just stronger because of how the game sets up guns?
-Imagine the gattling only firing 30 shots by default. But it has increased 80% reload speed from what it is now.
That way, a gunner using the gattling could use different effects like incendiary, greased, Heatsink.
-Imagine the Artemis now shoots 2 shots per clip. But the reload is now 60% faster or more than now.
This would encourage different ammo types. Burst, lesmok, incendiary.
-How about a mercury that shoots 1 shot. but 50% faster reload. Charged and lesmok would be used.
Lets not forget it would be much easier placing Heatsink in these weapons.
Im talking about this because ive come up with an idea for a heavy weapon in the Feedback section that has a very small reload, so it shoots constantly, encouraging multiple ammo types.
But im not suggesting this for all guns in the game. Just a tought for some, or future weapons. Because, i admit if this would be an overhaul, it would change too much of the game.
The mine launcher and Heavy Flak, Twin Carronade are the only guns that can fully benefitt with a gunner on it because of their ammo type and how fast the reload is. It would be nice to see some weapons turn to benefitt more because of reload times being very fast.
Here are a list of weapons i think would benefit from being changed to better suit a gunner.
-Hades 3 shots, 50% less reload.
-Artemis (mentioned above)
-Mercury (Mentioned above)
-Lumberjack, 1 shot, 75% less reload.
-Light Carronade, 2 shots, 70% less reload
-Flamer 75% less clip size. 50% less reload.
Now, this would be a downright nerf to these guns when compared to the guns not touched on.
The rate of fire which these guns would fire would be different, and for some would be constant (Mercury, lumberjack) which maybe we dont want.
Im giving this out as a suggestion to better make you imagine how it would look like if all guns were allready like this.
So the question is, would this make you want to choose gunners because them firing certain or more weapons than today may be better with this option?
Its a discussion on Gunners ammo types versus the reload times we have today.
Ide rather have a new tool type for the gunner, like an instant activateable that changes the gun slightly, but enough for the gunner to use an ammo type and an instant activateable. But because muse want to find a way on making ammo more usefull. The reload and just being on a gun kinda allready settles how hard it is to put all 3 ammo to use.